
Community news
Aggregated from all TF2 related websites and social media.
TF2 Coaching Central is announcing their tenth North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.
Players with no or minimal competitive experience can sign up to be placed on a team of six, led by coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. TF2 Coaching Central's previous Newbie Cup events which have been running since 2021 have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.
Signups are open now, and the deadline to apply to be placed on a team is April 4. Team and coach assignments will be made by April 7 and tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of May 3-4, 2025.
Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2 or a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily! All skill levels are welcome!
Pod: Parkour Forever and the TF2 SDK | TF2 podcast S02E02
published 4 months ago. 1,256 views, 50 likes, 0 dislikes and 18 comments.Ahoy, Team Fortress 2 Creators!
Get ready to set sail on a new creative adventure, as the journey into the world of naval exploration has begun!
The "Offshore" community team is calling all mapmakers, modelers and artists to join them in crafting the ultimate maritime experience.
The ocean is your canvas! Picture this: towering oil rigs, mysterious underwater bases, and rugged pirate ships. The theme is all about the deep blue sea, and they want YOU to bring it to life!
Whether youâre inspired by the gritty world of naval warfare, the thrill of underwater exploration, or the bustling life of a coastal port, there are endless possibilities for your creations.
Set your course for creativity and visit the project site to dive into all the details.
ETF2L Highlander S30 Prem Week 5 | GANJA vs. SDCK | TF2 esports
published 4 months ago. 2,239 views, 55 likes, 0 dislikes and 22 comments.ETF2L Highlander S30 Prem Week 4 | GANJA vs. GGG | TF2 esport
published 4 months ago. 1,593 views, 43 likes, 0 dislikes and 28 comments.
(Image credit: deli)
Welcome back to Åódź for poLANd.tf 2025! Spring is here, the sun is shining, and Europeâs finest TF2 teams are ready to emerge from hibernation and return to Poland once more.
This tournament sees the fourteen top teams battling it out at BaseStack, with every contender present to stake their claim as the best in Europe and take home their share of â¬1200.
Who will stumble? Who will fall? Who will rise to the top as unquestioned champion of the continent? Thereâs only one way to find out!
The LAN takes place from Friday, March 14th to Sunday, March 16th, from 2pm CET (9am EDT | 6am PDT) each day, with coverage live from Åódź by EssentialsTF on Twitch.
DziÄkujÄ and see you there!
ETF2L Highlander S30 Prem Week 4 | Feila vs. SDCK | TF2 esports
published 4 months ago. 3,214 views, 80 likes, 0 dislikes and 37 comments.ETF2L Highlander S30 Prem Week 3 | BarbieLand vs. Feila | TF2 esport
published 4 months ago. 1,505 views, 47 likes, 0 dislikes and 18 comments.Pod: Pre-fortress 2 and the TF2 SDK | TF2 podcast S02E01
published 5 months ago. 6,990 views, 239 likes, 0 dislikes and 147 comments.On March 2nd and March 9th, the battlefield will heat up as Brasil Fortress crowns the champions of their Highlander League's 1st season! The top divisions of South America will clash in an epic showdown!
Get ready for intense plays, insane moments, and high-stakes battles LIVE on LegãoTV! This is a showdown you donât want to miss!
When? March 2nd & March 9th at 9pm BRT // 7pm EST // 12am GMT
Where? On the LegãoTV Twitch channel!
Mark your calendars and don't miss out on the action!
A week before recording this, Valve Software released a software development kit specifically targeted towards Team Fortress 2 modders. This update gives permission to developers to create their own versions of TF2 and then to release them on Steam. Immediately making them available to a potential audience of millions us gamers. Unsurprisingly this has lit […]
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I'm stepping down. In the past year you might have noticed I've been less active in my role as Senior Staff here, and that's because I was preparing to step down "after the next Jam" (which kept getting delayed). I've not been involved in any major moderation decisions or event planning since 2023, with the exceptions being Stack the Deck (which I originally was not going to be involved in) and the 2024 72hr Jam.
I joined the team as a Server Mod in 2017, became Staff in...
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We're well into 2025, but it's time for the 2024 72-Hour Jam Showcase! TF2Maps is back again, showing off 64 of the most entertaining, most mind-melting creations made for last year's charity Jam! This time, they received 390 entries, with 350 of those being eligible for medals. In terms of donations, this year placed fourth, in their history, with a grand total of $6,892.66 raised for Gamers Outreach Foundation!
For more information, check out the showcase thread on TF2Maps! You can also join the TF2Maps Discord and follow TF2Maps on BlueSky!
What is January February? Hell if I know, is that something someone made up? You bet your ass it is! Anyways that doesn't matter, time is linear and also, Happy New Year! We asked for your nominations for the featured maps and boy, we sure did get them again this year. No, we did not have someone submit 100 maps again, thankfully, but we still had a lot. Anyway, here's the newly featured maps!
A/D Control...​
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ETF2L Highlander S30 Prem Week 2 | GANJA vs. BarbieLand | TF2 esports
published 5 months ago. 3,080 views, 71 likes, 0 dislikes and 27 comments.The TF2 SDK has arrived!
Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!
Unlike the Steam Workshop or local content mods, this SDK gives mod makers the ability to change, extend or rewrite TF2, making anything from small tweaks to complete conversions possible.
The SDK is licensed to users on a non-commercial basis, meaning that any mod created using the SDK must be free, and any content in those mods must be free. TF2 mods may be published on the Steam Store, and after publication will appear as new games in the Steam game list.
Players have a lot of investment in their TF2 inventories, and Steam Workshop contributors have created of a lot of that content. The majority of items in the game now are thanks to the hard work of the TF2 community. To respect that, we're asking TF2 mod makers continue to respect that connection, and to not make mods that have the purpose of trying to profit off Workshop contributors' efforts. We're hoping that many mods will continue to allow players access their TF2 inventory, if this makes sense for the mod.
Questions? See the Steamworks Source Engine mods FAQ.
Important Links:
- Source SDK 2013 on GitHub
- TF2 Update Notes
- DoD:S Update Notes
- CS:S Update Notes
- HL2:DM Update Notes
- HLDM:Source Update Notes
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing files for Taunt: The Travel Agent
- Added No Hat styles for the Cozy Cover-Up
- Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
- Added a borderless window option to video settings
- Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
- Added radial fog (from Half-Life 2: 20th Anniversary Update)
- Added support for Steam Networking
- Made the default server name for listen servers include the player's name
- Made the game launch in native resolution by default instead of 640x480
- Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- Improved prediction for walking on props and other entities
- Made certain client-side entities only trigger local prediction errors
- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
- Fixed prediction of viewmodel sway
- Fixed a prediction error regarding weapon idle animations
- Fixed certain breakable props not gibbing correctly
- Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
- Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
- Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
- Fixed not being able to join community servers via Steam invites or game info
- Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
- Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
- Fixed player voice commands being abruptly ended when the player enters shallow water
- Fixed incorrect number on the Geneva Contravention achievement icon
- Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
- Fixed some classes missing the BLU team material for That '70s Chapeau
- Fixed the Spanish-Latin America option being displayed as English in the Settings menu
- Fixed the MOTD dialog not working for Spanish-Latin America
- Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
- Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
- Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
- Updated koth_overcast_final to improve optimization
- Updated ctf_applejack
- Added block bullets to some stores
- Unblocked a window at mid, allowing Snipers to shot across the middle hut
- Removed the missing texture in BLU spawn
- Gave a chicken a friend, because friendship is magic
- Updated cp_fortezza
- New radio model for spawn rooms
- Changed sentry shack ammo pack on last to a medium
- Adjusted health pickups throughout the map
- Changed kill volume on cap A double doors to be more consistent with visuals
- Improved bot support (Thanks Star Bright)
- Detail pass
- Updated pl_patagonia
- [Stage 1]
- Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
- Fixed the cart not capping the first point on extremely rare occasions
- [Stage 2]
- Improved optimization
- Fixed a nodraw floor near the first BLU spawn train bridge waterfall
- Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
- [Stage 3]
- Improved optimization
- Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
- Removed the platform above the open choke of the last point
- Added an additional path to the window overlooking the open choke of the last point
- Fixed RED bots getting stuck on a solid fence outside the RED spawn
- Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
- [Stage 1]