Fortress Faceoffs is bringing you another action-packed Bostonian beatdown for their eleventh event! Don't delay! Get yourself a ticket for the front row! Get ready to relive the excitement of the MAJOR LEAGUES in this spin on an American classic. Teams of five Scouts will face off against one another in this arena, where only ONE hit can seal their fate. Dive, duck, and weave your way across the various battlefields as baseballs zip through the sky at Mach one, but don't count yourself out just yet.
The Fortress Faceoffs team has been hard at work in the laboratory crafting a variety of special tools for your team of Boston bully-boys. POWER-UPS will change the ebb-and-flow of the battle, giving you special abilities for a limited time. Special abilities range from faster movement speed to summoning the power of your inner Scottish Cyclops by causing your baseball to EXPLODE! How will you be able to put them to use?
But thatΓ’s not all Fortress Faceoffs has in store! For the duration of this unconventional doubleheader, they will also be raising funds to support The Trevor Project, a charity group that aims to help LGBTQ+ youth. Click here to donate!
Sign up today to secure your spot in this climactic beatdown and a bottle of overpriced water (water not included)! The games begin August 18th @ 11:59 PM / 23:59 BST for both North American and European competitors respectively! The top 8 finalists in this series will have their knocked-out teeth showcased live!
For more information about the event's rules, prizes, and more - Join the Fortress Faceoffs Discord Server and claim your spot in the MAJOR LEAGUES.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Increased the maximum number of backpack slots to 4000 (from 3000)
Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
Fixed regressed self-illum setting for the Earbuds
Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
Fixed a problem with .mp3 sounds not playing if they were very short
Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
Updated Taunt: Unleashed Rage to fix incorrect outro timing
Updated Taunt: Can It! to fix MvM bone
Updated koth_sawmill_event
Removed stray spell
Updated koth_megaton
Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
Updated pl_cashworks
Updated menu photo to match map changes
Removed strange texture glitch at RED spawn 1
Added shutter for drop exit at RED spawn 1
RED spawn 2 big door can't be stickied anymore
Removed collision on some lamps
Added minor visual changes in BLU spawn and final cap side route
Fixed minor clipping issues
Updated koth_cachoeira
The sightline from the helicopter has been blocked off
TF2 Coaching Central is announcing the eighth iteration of their North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.
Players with no to minimal competitive experience will sign up to be placed on a team of six, led by coaches who will teach the basics of how to play the 6v6 format and help you learn the maps. Teams have three weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. TF2 Coaching Central's previous Newbie Cup events have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.
Sign-ups are open now, and the deadline to apply to be placed on a team is August 8. Team and coach assignments will be made by August 10 and tournament matches, broadcasted by Fireside Casts, will be the weekend of August 31-September 1.
Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2, a more experienced player looking to mentor newbies, or even a fresh install, feel free to join the community - all skill levels are welcome!
Attention! Attention! PASS Time Federation is looking for new sign-ups!
Calling back to their roots, PASS Time Federation is doing a 2-3 Day Cup for players in the EU region! Looking to speed things up and add a bit of spice to PASS Time, they're looking for 16 teams of 7 capable mercs (and 2 body doubles) for a 2-3 day event of back-to-back play.
The teams will take on the cramped corners of District, the large openings of Timbertown, the frozen cargo waste of Snowylake and the new and improved Proyard to take things to the next level!
Sign-ups started on July 28 and will be open for 2 weeks! They will be closed once all 16 capable teams are found. Teams will be split up and fight in a Double Elimination Challenge bracket! Winners (and the others in second and third) will take home special PASS Time Federation medals and whatever arrives in the prize pool over the course of the event!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
Updated the Desert Wind and Monsoon Season Unusual effects
Fixed the wind flickering on moving taunts
Fixed the tumbleweed having incorrect physics
Updated the wind and dust to trail slightly on moving taunts
Updated the Control Patrol cosmetic item
Reduced the size of the glasses
Lowered the hat slightly on Soldier's head
Fixed UV map issue with LODs
Updated the Justice Johns cosmetic item
Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
Fixed rigging issue with boot laces
Updated the Pathfinder cosmetic item
Slimmed down the arms slightly
Adjusted shoulder and armpit rigging to reduce stretching of the vest
Adjusted mesh transition from forearms to hands
Fixed some clipping issues around where the shirt collar meets the zipper
Raised the zipper pull tab for better compatibility with other Soldier cosmetics
Updated ctf_doublecross
Fixed an incorrect team-colored material in the BLU base for real this time
Updated pl_enclosure_final
Fixed a clip wall blocking a dropdown in stage 3
Updated pl_embargo
Minor visual and clipping improvements
Fixed the cart's missing outline
Added an extra Botler to the playable space
Fixed the paint splat overlay not applying to players within the explosion range
The ambient music inside the casino now respects the music volume settings
Improved player visibility against certain walls (Thanks Arthur)
Added the kill icon to the helicopter blades
Fixed an override of a TF2's base texture
Fixed being able to block the cart shortly after point A (Thanks Aar)
Fixed getting stuck in a door near C while it closes
Fixed indoors fog sometimes getting applied outside (Thanks Phe)
Increased respawn time for RED on the last point
Fixed the client crash related to custom models
Improved performance on the last point
Updated koth_cachoeira
Engineers can no longer build inside the cliffs
Fixed teleporter stuck spot under the control point