In November, Europeâs greatest Team Fortress 2 competitive teams will be battling it out over 3 days, live from Germany at the appropriately titled: ÃBERFEST 2024!
The 6v6 tournament sees more than 100 players, spread across 18 teams, playing shoulder to shoulder at BaseStack, Dortmund. Each team vying to claim the lionâs share of the â¬2500 prize pool and to hoist aloft an impressively shiny trophy.
With seating for 150 in the main arena thereâs plenty of room if you turn up in person. Or should you prefer to watch from home, coverage plays November 8th - 10th from 13:00 CET (7 am EST) till 21:00 CET (3 pm EST) each day. Follow the event by tuning into KritzKast for live coverage on Twitch.
AsiaFortress Liquid.tf is back with its Fall 6s finals!
After years of Xiao dominance, they are no more. For the first time in years, the throne is free and teams are hungry to claim the title in the most competitive season yet!
Catch the action, witness history, and tune in live starting November 2nd @ 9pm SGT / 2pm CET!
Sacred Scouts is back for its second season of 6v6 Scout-only chaos!
Sign-ups will open on October 31st and close on November 21st, and the cup will take place on November 23rd-24th. Season 2 will be open for NA and EU regions only, but other regions are also welcome to play!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
Updated the Fleet Commander again to fix import problems from the previous update
Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
Updated cp_freaky_fair
Fixed issues related to the gamemode logic
Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
Fixed sniper and demo shields not having their upgrades cleared
Fixed canteens not having their values cleared when refunding whilst not equipped
Increased the height of the skybox
Increased last point capture time from 6s to 7s
Changed some clipping to stop giants from building on roofs
Smoothed out a divot (Thanks Midnite!)
Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
General
Re-encoded all Zombie Infection sound effects as .WAV
This fixes issues with sound effects not playing correctly and spewing errors in the console
Bug fixes
Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
Zombie Changes
Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
Zombie Heavy is no longer immune to Critical Hits
Zombie Heavy's max health raised to 525 (from 450)
Zombie Pyro's max health raised to 250 (from 175)
Zombie Pyro now drops a medium health kit on death
Survivor Changes
Crossbow weapons no longer have a flat damage multiplier against Zombies
The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors
Jumper Weapons can no longer store reserve ammunition
Updated zi_murky (additional changes)
Added more respawn room triggers around the new spawn zones
It's time to ping your TF2 buddies and scroll through your Steam friends to muster the best 9 gamers to compete in the propugs.com Fall Highlander Cup 2024! While other leagues clock off for the year, this new cup can satiate your TF2 cravings whether you are an established team or a fresh face hungry to get started in competitive TF2!
The top teams in European Highlander can battle it out for a 100+ key prizepool and other prizes! New players can also join the fun and be ensured of a healthy competition with a dedicated Newcomer Division. Not only can rookies make some new buddies and learn the ropes of 9v9 Highlander, but the legendary SDCK! Pyro, GardenFungus, has also provided a 45+ key prizepool specifically for the Newcomer Division!
Sign-ups will run until November 27th, with tournament matches being played between November 29th and December 19th. The most highly anticipated of these will be broadcast live on KritzKast. All players (even Medics!) can submit their best plays from the tournament, with a chance to make it into the official fragmovie!
In the meantime, players can sharpen their skills with pick-up games for 6v6 and Highlander. Join the propugs.com Discord to get involved and find all the information for the propugs.com Fall Highlander Cup 2024!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed an issue with Blazehattan contracts
Fixed an issue with Outburst contracts
Fixed an invalid Soul Gargoyle location on Mann Manor
Fixed players not being able to select a class and spawn after watching an intro video
Recompiled props_farm\box_cluster03.mdl to fix a problem with the material
Updated the Dusk Duster to adjust the rigging a bit to reduce distortion
Updated the Triboniophorus Gentlemannus
Fixed clipping
Updated texture to fix mipmapping
Added jigglebone
Added attachment for genteel smoke effect
Updated the Clue Hairdo to fix a rim mask problem with the 'Case Open' style
Updated the Fleet Commander
Fixed white seams when moving camera away from character
Improved position of Style Selection camera by deleting unused bones
Updated the Delldozer to fix a problem with the specular map for the Re-Mastered and Re-Engineered styles
Updated The Witch Doctor to fix a problem with the diffuse textures and normal maps
Updated Taunt: Commending Clap to fix some issues with sounds and timing
Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
Reduced Zombie Engineer's EMP Grenade Cooldown from 10 seconds to 9 seconds
Adjusted Zombie Pyro's death explosion to briefly ignite players hit by the blast
Fixed a bug that allowed Zombie Medic to spawn infinite dispenser entities (Thanks Psychicpie!)
Fixed Zombie Heavy's ability appearing as an active instead of a passive on the HUD (Thanks NeoDement!)
Fixed a bug that caused Zombie Heavy's knockback effect to trigger on afterburn damage when quickly swapping from Pyro to Heavy
Updated zi_blazehattan (additional changes)
Fixed top roof having no collisions, causing players to 'sink in'
Made the brick decoration near the wooden ramp slightly lower to make jumping to the top roof easier
Removed some redundant clip brushes
Changed the round timer from 6 minutes to 3 minutes 30 seconds
Fixed missing textures behind the windows of the warehouse building
Fixed rendering issue in the A Gate zombie spawn (Thanks Midnite!)
Fixed several instances where players could stand on top of clip brushes and in high places (Thanks Midnite!)
Fixed floodlight stuck spot near B Gate (Thanks Midnite!)
Fixed troll teleporter spots (Thanks Midnite!)
Fixed telephone pole collision (Thanks Midnite!)
Added no-build triggers on top of barrel clusters at the top of the containers for consistency
Added barrel clusters and wood debri on top of the red container with the floodlight to make it more apparent engineers can't build there, as well as to provide cover for zombies
Various small changes
Updated tow_dynamite
Doubled the chances of a Jump Spell drop
Fixed the main gates killing players when touched on the side
Fixed the main gates killing you prematurely before they are fully closed
Fixed HUD textures going missing on occasion (Thanks Aar)
Fixed the rooftop fire being too strong
Fixed multiple locations that allowed players to build out of bounds
Fixed an overly aggressive propfade in front of spawn
Fixed edge bugs on multiple roofs that allowed players to remain alive
Updated vsh_outburst
Improved performance
Fixed menu images
Fixed a minor visual issue
Fixed being able to stick to the invisible walls
Updated koth_sawmill_event
Reduced the amount of skeletons that spawn
Added a new pathway to the secret underworld exit
Redid some detailing near Reds base
Improved lighting near some shacks near mid
Fixed clipping for a shack
Reworked where Soul Gargoyles spawn, now favoring Mid more often
Made some new greener water for Mids lumber place
New spectator cams
Updated cp_freaky_fair
Fixed issues related to the gamemode logic
Fixed players being able to retain upgrades on their weapons by putting them in their loadout before the round changes and then switching back to them
Fixed some currency bugs related to players having upgrades pending but not accepted, and then leaving the upgrade trigger
Fixed players being able to retain their upgrades when switching classes inside the upgrade trigger after having refunded
Fixed character upgrades being occasionally set to incorrect quantities
Changed uber and kritz potions so they use the equivalent lakeside conditions to allow Medics to switch weapons and maintain their effects
Fixed players being able to put a class into a massive debt
Several minor fixes
Merasmus is very talkative, so we asked him to talk a bit differently
Merasmus will only sometimes say something after he already talked about his financial problems during the first seconds of setup time
Merasmus will no longer say something that is too long to say before he needs to announce something else, he will say something different now
Merasmus now has more things to say
Merasmus will now announce overtime, stalemate and last control point being captured instead of the Administrator
Made changes to the upgrades
Ghost Potion: ghost spooking radius reduced from 512 hu to 384 hu
Ghost Potion: ghost spooking frequency increased from 5 to 7 secs (this is a nerf)
Sentry Firing Speed: removed redundant 3rd level
Disposable sentry: Maximum amount reduced from 4 to 3
Crit boost on kill: Now disabled
Shield Recharge Rate bonus: Maximum level reduced from 4 to 2
Shield Recharge Rate bonus: Price increased from $150 to $250
Rocket Specialist: Price increased from $300 to $450
Rocket Specialist: Maximum level reduced from 4 to 3
Crit damage resistance: Resist reduced from 30% to 25% per level (this is a nerf)
Crit damage resistance: Maximum Resist reduced from 90% to 75% (this is a nerf)
Thermal Thruster impact stun: Price increased from $600 to $750
Explosive Headshot: Price increased from $350 to $450
Mad Milk and Jarate speed on target debuff: Debuff reduced from 35% to 25%
Mark For Death: Price reduced from $500 to $300
Fixed several roof spots players were able to stand on (Thanks Midnite!)
Fixed several teleporter stuck spots (Thanks Midnite!)
Fixed floating pumpkins and planks (Thanks Midnite!)
Fixed several spots that could be abused to spawncamp enemy team (Thanks Midnite!)
Removed some visible dev textures (Thanks Midnite!)
Removed stool from the arcade that was blocking the path previously
Fixed being able to deal splash damage through metal grates
Clipped the attic in respawn room to prevent players from getting and building there
Clipped several beams in the lobby room
Fixed missing wooden board near Red respawn room door
Moved Merry-Go-Round sound source closer to make it louder
Thank you so much for coming to our show! Before you leave, we'd like to offer some souvenirs made by planner and admin @Pdan4. TF2Maps is pleased to announce...
CustomLander TF2 is running their Fall 2024 Ultiduo Cup!
Sign-ups for the cup began on October 9th and will run until October 17th. The cup takes place on October 19th-20th! All regions and skill levels are welcome!