An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XVII has arrived!
Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands
Added the Spectral Stash Case
Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection
Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
Has a chance to give a taunt Unusualifier as a bonus item
Added 3 new community-contributed taunts to the Mann Co. Store
Taunt: Heartbreaker
Taunt: Healthcare Hog
Taunt: Ring King
Added 15 new community-created Unusual effects
7 new effects for Unusual hats
8 new effects for Unusual taunts
All players who launch the game will receive a Soul Gargoyle if they don't already have one
Grants access to Merasmissions and Halloween item transmutations
Tracks Merasmissions completed and souls collected
All Halloween Contracts have been reset, allowing them to be completed again
Added new Contracts for this year's featured community maps
Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case
Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
Join Halloween matches by using the Special Events category in Casual
Scream Fortress XVII runs through November 7th, 2025
General
Added (VSH) and (ZI) extensions to the community game mode map names to help identify them
Fixed self-illum settings for capture point materials (community fix from Horiuchi)
Fixed The Weather Master not cloaking properly
Fixed an issue with props and team colors when taunting with the Mutated Milk
Updated several strings with consistency fixes
Updated the ConTracker to allow community map contracts to be completed in any order
Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel
Updated the Fully Charged and Overcharged Unusual effects to improve performance
Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team
Updated pl_camber
Fixed forward spawn again
Updated pl_citadel
Adjusted prop placement around the C checkpoint
Clipping fixes and adjustments
Visual fixes and adjustments
Updated koth_demolition
Updated steam whistle sounds
Reduced ambient_generic across the map to avoid problems with sounds not playing
Adjusted RED side wooden signs on the lower flank to match BLU side
Adjusted spawn points to point at the main door
Removed trimp spot on the crane platform
Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point
Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there
Added critical hit particles to the "evil deer" when it kills players
Added collision to some pipes near the control point platform so players can stand on them
Adjusted nav mesh to accommodate the new changes (thanks again Katsu)
Jump Fortress is proud to present the most ambitious rocket jumping tournament in Team Fortress history: The Jump World Cup!
Join them on Saturday, September 27th, at 1:00pm CEST on the EssentialsTF Twitch Channel to watch 16 of the world's best jumpers join forces in teams of four to represent their continents. Players will go head-to-head in 1v1 races on both Soldier and Demoman across 14 different maps, competing for their share of a $5000+ USD prize pool and the ultimate title: The Best Continent.
And it's not just the competitors who stand to win! Everyone tuning in live will have a chance to claim a prize or two throughout the event!
More information can be found on Jump Fortress's Discord Server. Donât miss out! This will be the biggest live jump tournament TF2 has ever seen!
AsiaFortress will be hosting their Gibus Cup Grand Final this Sunday, September 21, @ 8:00 PM SGT (GMT+8) @ the Fireside twitch channel!
There will be a special pre-game tribute for two AsiaFortress community members that passed away in the last year. Come share memories and premiere a tribute video created by the community.
Over seventeen years after kicking off its very first 6v6 season, ETF2L, Europeâs biggest online league for competitive Team Fortress 2, has reached a major milestone: Season 50 launches this autumn! To mark the occasion, you will see the return of a classic fan-favourite map, Badlands.
There will be a prize pool of 500⬠for the winner of the Premiership division. Will Witness Gaming EU, winners of ETF2L Season 49 and Physgun Fireside Denver, return to defend their title as Europeâs best team? Catch all the action live on the EssentialsTF Twitch channel.
ETF2L hosts 6v6 and Highlander divisions for all skill levels, whether you are brand new to competitive TF2 or an experienced player. Are you interested in joining a team and playing yourself? Then head over to the ETF2L website and join their Discord!
Dates and Schedule:
Team Signups: Until September 23rd, 2025, 18:00 CEST
Calling all players! Grab a teammate and get ready for the next season of 2v2 MGE League.
MGE.tf is announcing another season of the 2v2 league and this time they're welcoming the North American region with its debut in Season 1 (NA) alongside Europe Season 2 (EU).
With custom medals, multiple skill divisions and an 8-week regular season followed by playoffs, teams will battle for cash prizes, glory and the coveted 1st place medal.
LegãoTV is back! This time they have the Team Fortress 2 Brazilian League (LBTF2 - Liga Brasileira de Team Fortress 2)'s Grand Finals! Get ready for two epic clashes in two different modes: Sixes & Highlander!
It doesn't stop there! Other electrifying games will happen during the league! Don't miss out on those games! Join the LegãoTV Discord, where they'll announce the other matches and schedules!
TFCL and Quick Esports League are hosting the Post Season Cup 2, a competitive 6v6 tournament featuring medals and an $800 prize pool, running from September 5thâ7th! The event will include three divisions for all skill levels and follow a double-elimination format with Bo3 matches and a Bo5 Grand Final.
Signups open August 14th and close on August 29th, with early registration available now! Matches will use a pick/ban map system and a one-offclass limit.
After much anticipation, The Horse Run Monthly has officially returned!
The Horse Run Monthly is a monthly event series for Team Fortress 2 that features the competitive 6s format and boasts two simultaneous brackets.
Their Headliner Bracket (intended for players within RGL Main+) will have teams going head to head on stream for their share of the $500 prize pool! There's also a Secondary Bracket (intended for players within RGL AM-IM) with a prize of 30 keys for the winning team!
Join them on Sunday, August 24th, at 3 PM ET to watch some of the best teams in the world compete for first place and bragging rights. You may even win some TF2-themed goodies for tuning in!
For more information on how you and your team can play in The Horse Run Monthly, join the Gamer LatAm Discord Server! Sign your team up today!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added missing Engineer audio for the Taunt: The Final Score
Fixed an issue with props and team colors when taunting with Australium weapons
Updated the Le Morne Uniforme to fix some clipping problems
Updated the Kapitan's Kaftan to hide the Heavy's bullets
Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
Updated the Esprit De Corps to improve the rigging
Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
Updated/Added some tournament medals
Updated the Fat Friar
Improved rig
Adjusted mesh to compensate for lack of bullets bodygroup
Removed misplaced ambient occlusion and light generators from the texture
Removed normal map artifacts
Updated backpack icon to represent above changes
Updated pl_citadel
Adjusted payload collision
Reduced radius of payload spawn exit explosion
Updated various decorative particles to not render on low graphics settings
Updated pl_odyssey
Added 60 seconds to the round timer when the final control point is activated
Fixed some projectiles colliding with the bounding box of func_brush entities
Visual fixes and adjustments
Updated koth_blowout
Added Experimental Cage around the maps central Blowout Preventer
This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
Improved Optimization
Fixed kill trigger delay in finale sequence
Fixed some Unintended Sightlines
Improved Detailing and Visual Clarity in some areas
Updated koth_boardwalk
Fixed being able to smuggle enemy Spies into spawn
Reduced ambient soundscape music
Added new voice lines for the Barker
Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
Fixed visible nodraw under the shoreline boardwalk
Updated cp_cargo
Added bullet block to prevent Red from being able to shoot into blue spawn
Added bullet block to the last point wires
Fixed the setupgoal text
Extended the fence next to red spawn slightly
Updated cp_fortezza
Added more cover to Last
Added defensive hold for Engineer's holding valley between A and B
Rebalanced pickups in some areas
Lighting improvements
Reduced file size of the map
Updated koth_demolition
Replaced pillars under the crane using the red texture with ones using the yellow texture
Fixed the HDR to allow so lights aren't super bright
Replaced the helicopters with ones not using the Yeti Park logo
Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
Updated the luxel scale in multiple places of the map
Replaced old blockbullets with new blockbullets for better footsteps sfx
Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
Added a mini ammo on the furnace rooms
Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
Improved the clipping on the spawn platforms to not allow stickies to stick mid air
Added a wooden sign pointing to the shortcut and long path
Added new signs that toggle depending on the state of the shortcut to help players navigate the map
Reworked the art pass inside the helipad platform
Added a new catwalk behind the furnace buildings to give players more routes on the map
Adjusted the stairs inside the office building
Clipped the open window inside the office building so demos can lob pipes through it
Moved a prop on BLU spawn to prevent it from clipping inside a floor light
Changed the lights on the shortcuts to be more vibrant and have better illumination and fading
TF2 Coaching Central is announcing their eleventh North American Newbie 6s Cup, a learning experience and friendly tournament for people who are new to competitive 6v6.
Players with no or minimal competitive experience can sign up to be placed on a team of six, led by experienced coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up, along with medals for all participants. TF2 Coaching Central's previous Newbie Cup events, which have been running since 2021, have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.
Signups are open now, and the deadline to apply to be placed on a team is August 1. Team and coach assignments will be made by August 3. Group stage tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of August 30-31, 2025.
Check out their Discord for more information. Whether you're looking to dip your toes in competitive TF2 or you're a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily. All skill levels are welcome!