Community news

Aggregated from all TF2 related websites and social media.
Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Scream Fortress XVII has arrived!

  • Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands
  • Added the Spectral Stash Case
    • Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection
    • Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: Heartbreaker
    • Taunt: Healthcare Hog
    • Taunt: Ring King
  • Added 15 new community-created Unusual effects
    • 7 new effects for Unusual hats
    • 8 new effects for Unusual taunts
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Added new Contracts for this year's featured community maps
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XVII runs through November 7th, 2025

General

  • Added (VSH) and (ZI) extensions to the community game mode map names to help identify them
  • Fixed self-illum settings for capture point materials (community fix from Horiuchi)
  • Fixed The Weather Master not cloaking properly
  • Fixed an issue with props and team colors when taunting with the Mutated Milk
  • Updated several strings with consistency fixes
  • Updated the ConTracker to allow community map contracts to be completed in any order
  • Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel
  • Updated the Fully Charged and Overcharged Unusual effects to improve performance
  • Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team
  • Updated pl_camber
    • Fixed forward spawn again
  • Updated pl_citadel
    • Adjusted prop placement around the C checkpoint
    • Clipping fixes and adjustments
    • Visual fixes and adjustments
  • Updated koth_demolition
    • Updated steam whistle sounds
    • Reduced ambient_generic across the map to avoid problems with sounds not playing
    • Adjusted RED side wooden signs on the lower flank to match BLU side
    • Adjusted spawn points to point at the main door
    • Removed trimp spot on the crane platform
    • Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point
    • Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there
    • Added critical hit particles to the "evil deer" when it kills players
    • Added collision to some pipes near the control point platform so players can stand on them
    • Adjusted nav mesh to accommodate the new changes (thanks again Katsu)



Jump World Cup TeamFortress Blog
2 months ago

jwc_etf_small.png?t=1496190994 (Image credit: MetalCloud)

Jump Fortress is proud to present the most ambitious rocket jumping tournament in Team Fortress history: The Jump World Cup!


Join them on Saturday, September 27th, at 1:00pm CEST on the EssentialsTF Twitch Channel to watch 16 of the world's best jumpers join forces in teams of four to represent their continents. Players will go head-to-head in 1v1 races on both Soldier and Demoman across 14 different maps, competing for their share of a $5000+ USD prize pool and the ultimate title: The Best Continent.


And it's not just the competitors who stand to win! Everyone tuning in live will have a chance to claim a prize or two throughout the event!


More information can be found on Jump Fortress's Discord Server. Donât miss out! This will be the biggest live jump tournament TF2 has ever seen!




2 months ago

etf2l_50_small.jpg?t=1496190994 (Image credit: soda)

Over seventeen years after kicking off its very first 6v6 season, ETF2L, Europeâs biggest online league for competitive Team Fortress 2, has reached a major milestone: Season 50 launches this autumn! To mark the occasion, you will see the return of a classic fan-favourite map, Badlands.


There will be a prize pool of 500⬠for the winner of the Premiership division. Will Witness Gaming EU, winners of ETF2L Season 49 and Physgun Fireside Denver, return to defend their title as Europeâs best team? Catch all the action live on the EssentialsTF Twitch channel.


ETF2L hosts 6v6 and Highlander divisions for all skill levels, whether you are brand new to competitive TF2 or an experienced player. Are you interested in joining a team and playing yourself? Then head over to the ETF2L website and join their Discord!


Dates and Schedule:

  • Team Signups: Until September 23rd, 2025, 18:00 CEST
  • Group Stages: September 29th â November 2nd, 2025
  • Playoffs: November 3rd â November 23rd, 2025




MGE.tf 2v2 League Fall Season TeamFortress Blog
3 months ago

mge_2v2_small.jpg?t=1496190994 (Image credit: Shazi)

Calling all players! Grab a teammate and get ready for the next season of 2v2 MGE League.


MGE.tf is announcing another season of the 2v2 league and this time they're welcoming the North American region with its debut in Season 1 (NA) alongside Europe Season 2 (EU).


With custom medals, multiple skill divisions and an 8-week regular season followed by playoffs, teams will battle for cash prizes, glory and the coveted 1st place medal.


Signups are open through September 19! Donât miss out, whether youâre playing for fun or fighting for glory this league is for all players.


Important Links:



lbtf_poster_small.jpg?t=1496190994 (Image credit: vpc)

LegãoTV is back! This time they have the Team Fortress 2 Brazilian League (LBTF2 - Liga Brasileira de Team Fortress 2)'s Grand Finals! Get ready for two epic clashes in two different modes: Sixes & Highlander!


It doesn't stop there! Other electrifying games will happen during the league! Don't miss out on those games! Join the LegãoTV Discord, where they'll announce the other matches and schedules!


Where to watch? On the LegãoTV Twitch channel, the home of South-American Team Fortress 2!


Keep your eyes on the clock and don't miss out! LegãoTV, the best of South-American TF2, is not the same without you!


Dates and Schedules

  • Sunday, 08/17 (August 17th) at 10pm (BRT), 9pm (EST)
    â Grand Final Sixes Elite Division
  • Sunday, 08/24 (August 24th) at 11pm (BRT), 10pm (EST)
    â Grand Final Highlander Open Division



Team Fortress 2 Update Released TeamFortress Patches
3 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a physics crash whenever a ragdoll is spawned

Team Fortress 2 Update Released TeamFortress Patches
3 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 'No Bullets' styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus
  • Updated the Tsar Platinum to fix some clipping issues when using the 'No Bullets' style
  • Updated/Added some tournament medals
  • Updated pl_citadel
    • Further adjustments to payload collision
    • Adjusted cover near first checkpoint gate
    • Made drawbridge less prone to crushing players while opening
    • Fixed some projectiles colliding with the bounding box of func_brush entities
    • Fixed an exploit that allowed buildings to be placed under terrain
    • Fixed an exploit that allowed BLU players to enter RED spawn
    • Improved navmesh (community fix from Koi)
    • Visual fixes and adjustments
    • Clipping adjustments
  • Updated cp_gravelpit_snowy
    • Enabled radial fog
    • Repositioned weather particles
    • Adjusted holiday events
    • Fixed displacement seams
    • Fixed footstep sounds on clipping brushes
  • Updated pl_aquarius
    • Fixed underwater speed boost conflicting with several item effects
    • Fixed some cases where players could get stuck in payload lifts
    • Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!)
    • Adjusted layout of catwalk area over A to improve flow and navigation
    • Full ammo on B reduced to medium
    • Slightly raised rubber catwalk over C lift
    • Blocked dead end cubby near point C
    • D shortcut platform given short barrier and easier pipe jump


TFCL QEL Post Season Cup 2 TeamFortress Blog
3 months ago

qel_cup2_small.png?t=1496194998

TFCL and Quick Esports League are hosting the Post Season Cup 2, a competitive 6v6 tournament featuring medals and an $800 prize pool, running from September 5thâ7th! The event will include three divisions for all skill levels and follow a double-elimination format with Bo3 matches and a Bo5 Grand Final.


Signups open August 14th and close on August 29th, with early registration available now! Matches will use a pick/ban map system and a one-offclass limit.


For more information join their Discord Server!



Horse Run Monthly TeamFortress Blog
3 months ago

horse_run_small.png?t=1496190994

After much anticipation, The Horse Run Monthly has officially returned!


The Horse Run Monthly is a monthly event series for Team Fortress 2 that features the competitive 6s format and boasts two simultaneous brackets.


Their Headliner Bracket (intended for players within RGL Main+) will have teams going head to head on stream for their share of the $500 prize pool! There's also a Secondary Bracket (intended for players within RGL AM-IM) with a prize of 30 keys for the winning team!


Join them on Sunday, August 24th, at 3 PM ET to watch some of the best teams in the world compete for first place and bragging rights. You may even win some TF2-themed goodies for tuning in!


For more information on how you and your team can play in The Horse Run Monthly, join the Gamer LatAm Discord Server! Sign your team up today!


Important Links:



Team Fortress 2 Update Released TeamFortress Patches
3 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 'No Bullets' style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe
  • Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2)
  • Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge)
  • Updated the Team Cap to fix some clipping problems
  • Updated/Added some tournament medals
  • Updated cp_fortezza
    • Managed problematic sniper sightline on point A
  • Updated koth_boardwalk
    • Fixed a missing window in Mad Manor
    • Restored missing signage along the shoreline boardwalk
    • Fixed the funhouse mirrors breaking under extreme circumstances

Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup
  • Updated cp_fulgur
    • Added an extra dropdown path between B and C
    • Fixed particle manifest naming
  • Updated cp_fortezza
    • Managed sniper sightlines on last
    • Added new cover object to first point
    • Improved clipping in areas
  • Updated koth_demolition
    • Fixed a prop on the RED helipad building being inside a wall
    • Fixed two props missing particle effect on the helipad buildings
    • Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
    • Fixed nav mesh (thanks Katsu for editing it)
    • Added missing spectator cameras around the map
    • Added the "evil deer" on the boat hanging above the sea, do not touch it
    • Raised the water kill trigger slightly
    • Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death"
    • Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects

Notes missed from the previous update:

  • Fixed the Taunt: Bear Hug not always playing the correct animations

Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing Engineer audio for the Taunt: The Final Score
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Updated the Le Morne Uniforme to fix some clipping problems
  • Updated the Kapitan's Kaftan to hide the Heavy's bullets
  • Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
  • Updated the Esprit De Corps to improve the rigging
  • Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
  • Updated/Added some tournament medals
  • Updated the Fat Friar
    • Improved rig
    • Adjusted mesh to compensate for lack of bullets bodygroup
    • Removed misplaced ambient occlusion and light generators from the texture
    • Removed normal map artifacts
    • Updated backpack icon to represent above changes
  • Updated pl_citadel
    • Adjusted payload collision
    • Reduced radius of payload spawn exit explosion
    • Updated various decorative particles to not render on low graphics settings
  • Updated pl_odyssey
    • Added 60 seconds to the round timer when the final control point is activated
    • Fixed some projectiles colliding with the bounding box of func_brush entities
    • Visual fixes and adjustments
  • Updated koth_blowout
    • Added Experimental Cage around the maps central Blowout Preventer
      • This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
    • Improved Optimization
    • Fixed kill trigger delay in finale sequence
    • Fixed some Unintended Sightlines
    • Improved Detailing and Visual Clarity in some areas
  • Updated koth_boardwalk
    • Fixed being able to smuggle enemy Spies into spawn
    • Reduced ambient soundscape music
    • Added new voice lines for the Barker
    • Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
    • Fixed visible nodraw under the shoreline boardwalk
  • Updated cp_cargo
    • Added bullet block to prevent Red from being able to shoot into blue spawn
    • Added bullet block to the last point wires
    • Fixed the setupgoal text
    • Extended the fence next to red spawn slightly
  • Updated cp_fortezza
    • Added more cover to Last
    • Added defensive hold for Engineer's holding valley between A and B
    • Rebalanced pickups in some areas
    • Lighting improvements
    • Reduced file size of the map
  • Updated koth_demolition
    • Replaced pillars under the crane using the red texture with ones using the yellow texture
    • Fixed the HDR to allow so lights aren't super bright
    • Replaced the helicopters with ones not using the Yeti Park logo
    • Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
    • Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
    • Updated the luxel scale in multiple places of the map
    • Replaced old blockbullets with new blockbullets for better footsteps sfx
    • Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
    • Added a mini ammo on the furnace rooms
    • Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
    • Improved the clipping on the spawn platforms to not allow stickies to stick mid air
    • Added a wooden sign pointing to the shortcut and long path
    • Added new signs that toggle depending on the state of the shortcut to help players navigate the map
    • Reworked the art pass inside the helipad platform
    • Added a new catwalk behind the furnace buildings to give players more routes on the map
    • Adjusted the stairs inside the office building
    • Clipped the open window inside the office building so demos can lob pipes through it
    • Moved a prop on BLU spawn to prevent it from clipping inside a floor light
    • Changed the lights on the shortcuts to be more vibrant and have better illumination and fading


TF2CC Newbie Cup 11 TeamFortress Blog
4 months ago

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TF2 Coaching Central is announcing their eleventh North American Newbie 6s Cup, a learning experience and friendly tournament for people who are new to competitive 6v6.


Players with no or minimal competitive experience can sign up to be placed on a team of six, led by experienced coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up, along with medals for all participants. TF2 Coaching Central's previous Newbie Cup events, which have been running since 2021, have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.


Signups are open now, and the deadline to apply to be placed on a team is August 1. Team and coach assignments will be made by August 3. Group stage tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of August 30-31, 2025.


Check out their Discord for more information. Whether you're looking to dip your toes in competitive TF2 or you're a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily. All skill levels are welcome!



Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Reverted the change to the Taunt: Texan Trickshot
  • Updated koth_boardwalk
    • Fixed players being able to spam the Barker's voice lines when approaching the shooting galleries
    • Fixed a set of missing handrails
    • Improved ambient lighting
    • Fixed missing shoreline visible from the far end of the pier