Community news

Aggregated from all TF2 related websites and social media.
Team Fortress 2 Update Released TeamFortress Patches
3 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed point_hurt entity not always damaging Ãbercharged players
  • Fixed getting invalid strings for the server map list

Team Fortress 2 Update Released TeamFortress Patches
3 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash related to multiple heavies spam firing their weapons
  • Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
  • Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
  • Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
  • Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
  • Added a SetModel input to all entities with a model
    • Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
  • Added SetPlaybackRate and SetCycle inputs to all entities with a model
  • Added a spawnflag to point_hurt to bypass Ãbercharge
  • Added OnDeath output to tf_zombie entity
  • Updated 'maps *' console command to show workshop maps
  • Updated the Create Server menu to show workshop maps
  • Updated ctf_crasher
    • Giants should more reliably be killed when they drop or capture a flag
    • Fixed a minor clipping issue on the ammo pickup by the arches

Team Fortress 2 Update Released TeamFortress Patches
3 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated plr_hacksaw_event to fix the Headless Horsemann not being visible

Team Fortress 2 Update Released TeamFortress Patches
3 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the Ghoulpit contract
  • Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
  • Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
  • Fixed the hook's self-ilummination for The Hook, Line, and Thinker
  • Fixed a materials problem with the Cabinet Mann
  • Fixed a clipping problem with The Imp's Imprint
  • Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
  • Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
  • Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
  • Updated the item_type_name values for some items
  • Updated koth_sawmill_event
    • Fixed RED team portal to the underworld not enabling
  • Updated plr_hacksaw_event
    • Adjusted prop fade distances
    • Added more details across the map
    • Added overlays in some spots to make Snipers more visible
    • Filled the final death pit with billowing smoke
    • Fixed perch spots around the map
    • Fixed various displacement gaps
    • Fixed z-fighting on fence props
    • Fixed being able to place teleporters too close to your own spawn doors
    • Fixed payload sawblade damage not being consistent
    • Fixed players spawning in the overworld when the underworld race is active
    • Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
    • Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
    • Fixed errors caused by missing gib types for crows
    • Fixed incorrect prop collisions
    • Improved fire safety
    • Prevented the HHH from falling into pits
  • Updated ctf_crasher
    • Fixed BLU flag outline not displaying properly when home
    • Tweaked nag line preparation to ensure it works correctly for both teams
    • Potential fix for casual mode lines still interrupting announcer despite being muted
    • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
    • Giant medics will no longer mirror blast jumps above certain speeds
    • Fixed dispenser sometimes not properly attaching to giants
    • Fixed having multiple giants for the same team at the same time
  • Updated pl_sludgepit_event
    • Removed spells due to an exploit where players could get out of the map
    • Added cubemaps to fix weird visuals on metallic props
    • Removed assets leftover from the non-Halloween version of the map
  • Updated pl_hasslecastle
    • Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
    • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Crasher's contract objective pointing to the wrong map
  • Fixed the Escape Hell contract objective not triggering on some maps
  • Fixed a materials problem with the More Gun Marshal
  • Fixed a materials problem with the Ghoul Blaster war paint
  • Fixed overlapping character audio during some of the new taunts
  • Updated ctf_crasher
    • Fixed some instances of the announcer being interrupted by casual mode lines
    • Cleaned up some logic safeguards that have proven unnecessary post-release
    • Fixed giant deaths despawning pumpkin bombs
    • Fixed nag lines not properly disabling on first flag pickup
    • Extended non-buildable area around flag to prevent blocking giants
  • Updated koth_sawmill_event
    • Fixed a bug where players could be stuck with low-gravity
    • Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit

Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing model for the More Gun Marshal
  • Fixed broken material for the Dustbowl Devil
  • Fixed missing style strings for Halloween cosmetic items
  • Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
  • Fixed missing image for the Strange Filter: Bonesaw (Community)
  • Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
  • Fixed rigging issue with the Horror Shawl
  • Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
  • Fixed material transparency issue with the Pungent Poison particle effect
  • Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
  • Fixed incorrect descriptions for new community map stamps
  • Fixed equip_regions for The Turncoat and Safety Stripes
  • Added missing No Headphones style for The Masked Fiend
  • Updated Taunt: Drunk Mann's Cannon
    • Fixed taunt sounds not always playing
    • Fixed incorrect delays between flair opportunities
  • Updated koth_sawmill_event
    • Fixed players sometimes spawning inside each other
  • Updated plr_hacksaw_event
    • Fixed not being able to push the Red cart
    • Fixed missing materials in resupply closets
    • Fixed Horseless Headless Horsemann not being visible

Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Scream Fortress XIV has arrived!

  • Featuring 6 new community maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge
  • Added the Ghoulish Gains Case
    • Contains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection
    • Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 5 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Scaredy-cat!
    • Taunt: Texas Twirl 'Em
    • Taunt: The Travel Agent
    • Taunt: Drunk Mann's Cannon
    • Taunt: Shanty Shipmate
  • Added 25 new community-created Unusual effects
    • 12 new effects for Unusual hats
    • 13 new effects for Unusual taunts
  • Added the Scream Fortress XIV War Paint Case
    • Contains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Added new Contracts for this year's featured community maps
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Ghoulish Gains Case or Scream Fortress XIV War Paint Case
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cosmetic and taunt Cases will grant Halloween 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XIV runs through November 7th, 2022

General

  • Updated several maps to fix localization issues
  • Updated cp_snakewater_final1
    • Fixed walkable ledge near mid
    • Fixed match summary screen for competitive mode
    • Created some space between spawn points and door trigger in first forward spawn
    • Minor visual fixes

Donk off the Deck TeamFortress Blog
4 months ago

ff_dotd_small.png?t=1496190950 (Image credit: Requim, kevin supermarket, agrastiOs, and minesettimi)

Fortress Faceoffs presents to you a tale as old as time: A crew of mercs fighting for their lives to escape the grasp of Hell!


Happens to the best of us, of course. In a voyage to uncover a cache of hidden treasure within the murky and treacherous waters of Michiganne, a ship of five drunken savages (that's you!) was caught in the eye of a treacherous storm and cast out to sea. This invoked the presence of a being only spoken of in shanties... Having been fed up with the sudden delivery of dead meat on his doorstep, THE DEVIL!!! himself forced these brutes back onto their boats and had them float across the River Styx so that he could be left in peace. After regaining consciousness and adjusting their one good eye, these men realized they weren't alone on their quest! An amassment of ships was on the same track, all with the goal of claiming bounty! Armed with cannons and ready to charge, these scurvy dogs must defeat all the other swashbucklin' sailors and make it to the treasure alone! With the sound of explosions and slurred screams from every direction, THE DEVIL!!! may never get his rest...


Sign up your shipmates today for Fortress Faceoffs' 6th event and become known as the best crew in history! The departure begins Oct. 14th @ 13:00 CEST (for Europe) / Oct. 21st @ 1:00pm EDT (for the Americas) and will last around 3 days each. For more information about event rules, prizes, and more, join the Fortress Faceoffs Discord and double-donk your way out of the deep sea! The top 8 crews will be broadcasted live, so perform your best or get washed up!


Important Links:



Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Reverted the +quickswitch bug fix while we evaluate

Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed being unable to equip certain valid cosmetic combinations

Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed some stability issues
  • Fixed being able to equip conflicting cosmetic items using +quickswitch
  • Fixed precached particles not being deleted across map changes
  • Fixed some hats with drop_type "drop" not being dropped in the world
  • Fixed headshot animations sometimes playing at map origin
  • Fixed missing polygon on Pyro's finger
  • Fixed clipped text in the Mann vs. Machine loot list screen
  • Fixed missing BLU skin for The Sydney Sleeper
  • Fixed some attribute descriptions being cut off in the Item Pickup dialog
  • Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
  • Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
  • Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
  • Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
  • Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
  • Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
  • Updated the tf_logic_cp_timer entity so it can also be used for team RED
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated the Hazard Headgear
    • Fixed using the wrong lightwarp
    • Updated the backpack image to match the item
  • Updated the Fizzy Pharmacist
    • Moved the soda bottle to the other side of the Medic to fix clipping problems
    • Fixed the second style not hiding the bottle
  • Updated pl_upward
    • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
  • Updated cp_snakewater_final1
    • Minor visual, clipping/blockbullet, and detailing fixes
    • Fixed alignment issues
    • Fixed some mirroring issues
    • Updated mid slightly to make it more mirrored
    • Increased wall heights on mid to allow more jumps
    • Updated last spawn room to reduce the randomness of spawnpoints
    • Slightly increased cap time on last to account for longer travel time to the point
    • Speculative changes to fix some "wallbug" issues
    • Added Competitive mode stage



4 months ago

summer_jam2022_small.png?t=1496190994

After a month and a half of counting, sorting, and organizing, the folks at TF2Maps are ready to show off the best of this year's 72hr TF2Jam! This is their biggest showcase yet at 140 entries!


This year's event received 908 entries, shattering last year's total of 345 and the previous all-time record of 742 set in 2017! The previous donation record (around $10,000 in donations from 1122 different donors) was also shattered by raising a total of $17,916.40 from 1616 different donors! The money was donated to Doctors Without Borders/Médecins Sans Frontières (MSF), an international, independent organization that provides medical assistance to people affected by conflict, epidemics, disasters, and more. Way to go, TF2 Community!


For more information, check out the showcase thread on TF2Maps! You can also join the TF2Maps Discord and follow TF2Maps on Twitter!



Gertrude's Gallery of Garments TeamFortress Blog
5 months ago

costume_contest_small.png?t=1496190950

Gertrude's Gallery of Garments is a brand new TF2 community costume contest! Submit your best creations to the TF2 Steam Workshop! There will be prizes for the best entries!


Details can be found here! Don't delay! The deadline for submissions is Friday, September 30th, at 11:59 PM EDT!


Important Links:




Insomnia69 TeamFortress Blog
5 months ago

insomnia69_small.jpg?t=1496190709

Team Fortress 2 is returning to Insomnia, with teams from around the world competing for their chance of a £5,000 prize pool and a chance at glory! The event takes place from Friday, August 26th, to Sunday, August 28th. EssentialsTF will be bringing all three days of action live from the Insomnia Gaming Festival hosted at the National Exhibition Centre in Birmingham, UK.


Signups for the tournament are here. The event will be streamed both at the event and online by EssentialsTF over at their Twitch page, so you can watch the event in-person or in the comfort of your own home. For the latest information, be sure to check out LAN.TF and the EssentialsTF Twitter.



Fox no longer blue TF2Maps news
5 months ago
3 years mod! I gotta focus on building my life now so I think its time to step down

TF2M was where I learned and practiced a lot of my art, im sure some people here remember the free art giveaway threads I did, feels like an entirely different era tbh. Those little threads ended up being a huge boost for my confidence and skills, and over time I've only gotten better at drawing funky little critters.
Hell, i'm good enough at it now that it's becoming how I make my living, and who the heck...

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Retiring TF2Maps news
5 months ago
Hey all, I just wanted to mention I will be stepping down from my senior staff position at the end of August 2022.

I've wresteled with this decision for a while now but have come to a conclusion. I simply do not have the drive or love for this game anymore that makes me feel
that I should have this position in a server built for the game. Someone in my spot could do so much more.

I've learnt a lot, met many friends and even met my partner here.

I will still be around but just not in a...

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Top 12 Special for 2021 TeamFortress Blog
5 months ago



LuckyLukeTF2 is back with the Top 12 special for 2021! Just like previous years, this edition features all of the #1 plays from each monthly episode for the year of 2021! Check out the action above or on LuckyLukeTF2's YouTube channel here!