Community news
Aggregated from all TF2 related websites and social media.TF2 Coaching Central is back with their fourth North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.
Players with little to no competitive experience can sign up to be placed on a team of six, led by a coach who will teach the basics of how to play the 6v6 format and help their team learn the maps. You'll have four weeks to learn and practice together as a team before facing off in a tournament. Prizes include keys and a month of free private server hosting. Past Newbie Cup events have been stepping stones for many players and teams to play in RGL, the biggest North American competitive TF2 league.
Sign ups are open now, and the deadline for applying to be placed on a team is April 14. Team and coach assignments will be made by April 19 and tournament matches will be the weekend of May 20-21.
Whether you're looking to dip your toes into competitive, you're a more experienced player looking to mentor newbies, or you're a fresh install, feel free to join the community - all skill levels are welcome! Check out the TF2 Coaching Central Discord for more info!

RSL AU/NZ Highlander S10 Premier Grand Final: immaculate dub vs. Musos [TF2 esport]
published 1 month ago. 1,594 views, 71 likes, 0 dislikes and 9 comments.UGC EU HL S35 Plat Grand Final: SDCK! vs. Calm Your Oppai [TF2 esport]
published 2 months ago. 1,890 views, 79 likes, 0 dislikes and 33 comments.
(Image credit: Gigazelle)
The month of April has come once again, accompanied by the familiar sounds of overused memes, ear-shattering screams, and incomprehensible inside jokes. This can only mean one thing: The âMeme Machinesâ are back to cause chaos, misfortune, and calamity amongst our various facilities. Their nonsense-spouting algorithms can only be shut down by one thing: violence. Grab your clown costumes, makeup, and guns, and donât let them get the last laugh!
Operation Last Laugh is an April Fools Mann vs. Machine tour brought to you by Moonlight MvM featuring 7 new missions on 7 maps, each filled with the latest mind-boggling, grin-forcing, Humor Suppression Pump-melting content. Complete 6 missions to receive an in-game medal! Event servers are available worldwide in North America, South America, Europe, Asia and Australia.
In addition to laughing your sides away, you can donate to the charity fundraiser for Food For The Hungry, an organization that elevates vulnerable communities from extreme poverty. Up to 4 in-game medals are awarded for donating $5, $15, $25, and $35 USD, respectively. Click here for more information on how to donate.
Interested in creating content for future MvM events? Well, youâre in luck! Moonlight MvM is accepting new map and mission submissions for their next event. Check out the submission rules or join the Moonlight MvM Discord for more information. All contributors will receive a special in-game content creator medal!
Have fun, but donât dawdle, or else the meme machines will conquer the universe by April 17th!
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed an exploit related to using The Snack Attack to block the movement of other entities
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Security and stability improvements
- Added check to not set Marked-for-Death when mixing Mannpower and Player Destruction (community request)
- Added a check to prevent td_buyback audio spam after the round has started
- Fixed grapple movement slowing players when mixing Mannpower and Player Destruction. Only team leaders will receive a grapple movement penalty. (community request)
- Fixed missing localization string in the recipe for the Tide Turner
- Fixed self-illumination effect for the High Roller's Rocket Launcher and the High Roller's Medi Gun (community fix from makaroffilya)
- Updated the crocodile model to fix a twisted ankle
- Updated pl_enclosure_final to fix an exploit that allowed players to get out of bounds
Let a little firepower clear away the icy blues of winter this Sunday with the ETF2L Highlander Winter 2023 Premiership Grand Final! Reigning champions SDCK! face their eternal nemesis, Feila eSports, in an explosive best of three maps.
Be sure to catch all of the action live on KritzKast's Twitch channel this Sunday starting at 21:00 CET (13:00 PDT)!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added missing Summer tag for Workshop maps
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added check to URLLabel to prevent invalid URLs
- Added new Workshop tags for Summer, Player Destruction, and Community Fix
- Added check to ensure bullet effects are not duplicated (community fix from mastercoms)
- Deleted some unused Steam API queries to improve client perf (community fix from mastercoms)
- Fixed exploit related to using the td_buyback command during Mann vs. Machine matches
- Fixed Stat Clock cancelling out ÃberCharge and self-illuminating materials on weapons using War Paints (community fix from makaroffilya)
- Fixed not seeing the correct inspect image for the Red Rock Roscoe after previewing another paintkit item
- Fixed missing/incorrect style strings for a few items
- Reverted the previous change to the equip_region for the Cranial Cowl
- Updated cp_gravelpit_snowy to adjust clipping throughout the map
Steam Workshop Creators, can we have your attention please. The following message is so urgent, so time-sensitive, we made the executive decision to skip TikTok and Twitter entirely and break the glass on the most bleeding-edge communication technology available.
Welcome to the future. Welcome⦠to a "blog-post".
"Wow!" you're probably thinking. "I forgot how hard reading is!" Yeah, it's scary how fast you lose that. Don't worry, we'll be brief:
The last few Team Fortress summer events have only been item updates. But this year, we're planning on shipping a full-on update-sized update â with items, maps, taunts, unusual effects, war paints and who knows what else?! Which means we need Steam Workshop content! YOUR Steam Workshop content!
So get to work! (Or back to work, if you were already working but got distracted when the entire internet simultaneously found out about this state-of-the-art blog-post.) Make sure to get your submissions into the Steam Workshop by May 1st, so they can be considered for this as-yet-unnamed, un-themed, but still very exciting summer-situated (but not summer-themed) (unless you wanted to develop summer-themed stuff) update.
Get ready! It might be winter up north, but down south it's heating up with the TF2 Summer Brawl! Seven teams from across the land down under are heading to the sunshine state of Australia for a one-day brawl! Only one team can claim the summer cup! Who will it be?
Tickets might be sold out, but you can still watch all the action on CappingTV's Twitch channel! The event will start Saturday at 12pm AEST / 3am CET / 9pm ET (Friday). You can also head over to the event website to keep up-to-date with all the happenings!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a memory leak when firing syringes as Medic
- Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
- Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
- Fixed The Original using the default reload sound instead of the intended sound
- Fixed entities being considered static props after long server times
- Fixed Mann vs. Machine bots failing to spawn
- Fixed rockets occasionally being solid
- Updated the equip_region settings for The Onimann and the Cranial Cowl
- Updated cp_frostwatch
- Fixed being able to stand in the cliff wall near control point 2 in stage 1
- Expanded VScript support
- Fixed .nut files being valid files for download/upload
- Fixed clients being able to run certain script_* debug commands on the server
- Added EmitSoundEx
- Fixed crashes related to null strings being passed to functions
- Exposed a MaxClients function to get the current value of maxplayers
- Fixed clearing script hooks on level transition
Collegiate TF2 (CTF2) is announcing their upcoming Spring 2023 6v6 League where college students form teams with players from their same collegiate student body to compete against other schools!
CTF2 offers players of any skill level the chance to team up with their peers and compete, with no competitive experience required. From seasoned competitive players to newcomers, all are welcome to compete for their school.
The registration for the Spring Season will be open from January 2nd to February 7th. The season will have teams playing one match per week from February 8th to March 29th, with playoffs in April (TBD based off of the number of teams).
If you're not interested in competing, CTF2 will have other opportunities to be involved through casting matches, production, and general league organization.
Check out their Discord server if you're interested and would like more information!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Taunt: The Boiling Point and Taunt: The Table Tantrum items to add missing voice lines when flipping the table
- Updated the Taunt: Roasty Toasty to add missing marshmallow ignite sound
- Updated pl_rumford_event
- Adjusted occluders
- Added some hints
- Reduced unneeded props
- Adjusted area portals
- Minor deforestation
- Updated cp_frostwatch
- Stage 2
- Added spawn camp prevention/covers (both A and B paths)
- Added another Snowmann
- Removed mine carts in A flank
- Reduced length of metal gate in the middle court
- Increased cap time from 16 to 20
- Stage 3
- Added spawn camp prevention/covers
- Added another Snowmann
- Enhanced the snow pile in the water trench
- Added another way to get out of the trench
- Increased Point 1 doorway length
- Removed a sightline with RED spawn
- Stage 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Particulate Protector not using the BLU team skin
- Fixed Huntsman registering headshots when arrows go through other entities
- Fixed Oktoberfester's third style using the smoke effect
- Fixed missing smoke effect for The Salty Dog's second style
- Updated Tainted Frost unusual effect to fix a problem with the material
- Updated Colonel Kringle to fix some clipping and alignment issues
- Updated Taunt: Tailored Terminal to fix a problem with the briefcase materials
- Updated Taunt: Russian Rubdown to fix some sounds being clipped
- Updated Taunt: Roasty Toasty
- Fixed some sounds clipping the Pyro's lines
- Fixed some missing particles
- Fixed a stutter in the animation loop
- Updated pl_rumford_event
- Fixed missing materials/models
- Fixed duplicate lights on the rope entities
- Updated cp_gravelpit_snowy
- Fixed a client crash caused by failing to decode MP3 files
- Fixed snow displacements poking through the roof
- Fixed bullet holes poking through soft snow
- Fixed snowman bombs not respawning properly
- Minor clipping improvements
- Removed the Observer
Player Destruction:
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed a server crash related to the Spy sapping buildings
- Fixed the Battle Bear not using the correct skin for team BLU
- Fixed a materials problem with the Taunt: Tailored Terminal
- Fixed missing sounds and smoothed the loop point for the Taunt: Roasty Toasty
- Updated ctf_frosty to fix various exploits
- Updated pl_rumford_event to fix missing models/materials
- Updated pl_frostcliff
- Fixed sticky bombs from getting attached to the front of the payload cart
- Fixed some window props from hovering
- Fixed displacement crack in uphill near A
- Fixed few misaligned textures
- Fixed players from staying stuck few seconds in old respawn after spawns change
- Fixed players from getting stuck between cart and geometry near last pit
- Increased RED team spawn time slightly after BLU captures 2nd point
- Decreased doorway size near BLU 2nd spawn area
- Improved lighting in doorway near capture point D
- Improved clipping within map
- Updated cp_gravelpit_snowy
- Improved clipping
- Added missing color correction data
- Adjusted BLU spawn to light better and tweak some clipping
- Adjusted intensity and hue of lighting in various places for better readability
- Fixed soundscape transition bugs
- Reduced temperature by 3 degrees
- Updated VScript
- Updated HLTV placeholder player to not be a valid script entity. This fixes some scripts failing on dedicated servers because the HLTV placeholder player isn't accounted for.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Festive Rack to fix missing paintable attribute
- Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count
- Updated pl_rumford_event to fix missing materials/models
- Updated cp_frostwatch
- Fixed being able to build on one of the roofs in stage 2
- Fixed a door going through the floor in stage 3
- Updated cp_gravelpit_snowy
- Improved clipping
- Fixed various perch spots
- Decreased fog intensity
- Removed unused particle system entities
- Fixed a few floating trees
- Adjusted vertical positions of snowman bombs
- Adjusted lighting on metal sheets in blue spawn
- Fireplaces will now light arrows
- Added more func_dustmotes
- Fixed some visible z-fighting
- Minor detailing additions and adjustments
- VScript support changes
- Fixed lag compensation when friendly fire is enabled
- Added better support for meshing player upgrades
- Added GrantOrRemoveAllUpgrades method
- Exposed currency UI when upgrades are enabled
- Exposed upgrade history on the player when playing without a population manager