Community news

Aggregated from all TF2 related websites and social media.
2 days ago
Greetings everyone! It's pretty close to the end of the year now, so just like last year, we need your help to determine which maps to add to our featured maps list this year!

For those unfamiliar with our featured maps list, it serves as tf2map's "hall of fame"; a selection of maps we've determined to be of the utmost quality.
This makes it easy for users to quickly browse through and pick out maps to add to a server rotation; or simply download for their own use.
But what does...

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Read the full article.

1 week ago

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The RCADIA Gaming House is inviting all die-hard and lightweight TF2 fans to their very first Community LAN in Hamburg, Germany! They're ready to offer an entire weekend full of non-stop mercenary action! Competitive 6s, Highlander, Ultiduo, Silly Hat Contest, Pub Quiz and much more! With Europeâs finest teams attending, youâll not want to miss this!


The LAN will take place from the 25th to 27th of November, and the stream will start at 2:00pm CET (8:00am EST). You can catch all the action here!


Important Links:



1 week ago

ff2022_small.png?t=1496190950 (Image credit: SFM - kevin supermarket, Typesetting/Compositing/Logo - Requim, Feedback - agrastiOs, Manus, IVG)

Put up fists, little baby men! We come back to fight, bigger and stronger than ever!


The Fortress Faceoffs group is here to present their last event of the year, and perhaps the most important of them all! A callback to the event that started it all, Festive Fisticuffs 2022 features your favorite fights and feasts between your very own teams of seven holiday-punching Heavies!


This time, it's something special for everyone special! The event group is supporting the Razom for Ukraine charity foundation, allowing donations for the entire event period to prepare medical aid for Ukraine citizens affected by the war! Donate from December 9th to December 27th using this donation link and remember the gratitude felt by all those you've supported!


Sign up today and prove your might against the community's veteran teams (and even the creator of the Holiday Punch himself)! The games begin on December 9th @ 7 AM EST / 13:00 CET (for NA and EU respectively)


Important Links:



2 weeks ago

tf2cc_small.png?t=1496190950

TF2 Coaching Central is announcing their third North American Newbie Cup, a learning experience and friendly competition for people who are new to competitive 6v6.


Players with no to minimal competitive experience will sign up to be placed on a team of six, led by a coach who will teach the basics of how to play the 6v6 format and help you learn the maps. You'll have three weeks to learn and practice together as a team, before facing off in a round robin style tournament with a prize for the winning team. Several former Newbie Cup alumni have gone on to play in RGL, the biggest North American competitive TF2 league.


Sign-ups are open now, and the deadline to apply and be placed on a team is November 23. Team and coach assignments will be made by November 25 and tournament matches will be the weekend of December 17-18.


Check out their Discord for more info. Whether you're looking to dip your toes in competitive, a more experienced player looking to mentor newbies, or even a fresh install, consider joining their community - they welcome all skill levels!



Team Fortress 2 Update Released TeamFortress Patches
3 weeks ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing footer descriptions for the Gargoyle Case and the Creepy Crawly Case
  • Updated Beaten and Bruised
    • Improved head bandage/bandaids clipping during some facial flexes
    • Fixed the style 3 and style 4 head bandages bouncing up and down during some animations
    • Fixed import errors for the Heavy and Pyro versions
    • Cleaned up the overall mesh exports
  • Updated The Pony Express to fix an issue with the jigglebones
  • Updated pd_farmageddon to fix one of the point lines that said closing instead of opening
  • Updated koth_synthetic_event
    • Fixed missing brushwork
    • Changed Toastmaster to use Setmodel
    • Removed propdata file

Operation Holographic Harvest TeamFortress Blog
1 month ago



Boo! Ahh! Hope that didnât scare you too much, because thereâs something much scarier than that in store for you! What could be scarier than that you ask. Zombies? Witchcraft? A visit from the IRS? Well other than that last one, itâs much scarierâ¦


Operation Holographic Harvest is a Halloween themed charity event created and hosted by Potato.TF! Fight your way through over two dozen community-created maps and missions and complete at least 8 missions to receive an in-game medal! Servers are available in North America, South America, Europe, Asia, and Australia. Click here to get started!


Feeling generous this Halloween? Potato.TF is also running a fundraiser for the Rainforest Trust! Donate as little as $5 to receive an in-game medal! Have the link to your Steam profile ready and click here for more information.


Hurry up and play while you can! The event will end on December 1st, 2022.



Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Grim Tweeter hiding the hat/headphones
  • Updated cp_spookeyridge to fix missing tool brushes
  • Updated pd_farmageddon
    • Lighting changes
    • Minor detail changes
    • Reworked scarecrow logic to make use of the setmodel and ondeath commands
    • Set scarecrow health to 500
    • Updated menu text
  • Updated ctf_crasher
    • Fixed an edge case where a Giant's attributes weren't always granted properly
    • Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
    • Fixed an instance where a player could become trapped inside the opposing team's door
  • Updated plr_hacksaw_event
    • Fixed broken area portals
    • Fixed skybox issue
    • Fixed HHH not animating

Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing nomip/nolod for Sniper's zombie image in the main menu
  • Fixed the match status HUD not being hidden during freezecam screenshots
  • Fixed the Safety Stripes hiding the Soldier's hat
  • Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
  • Fixed a problem on ctf_crasher related to infinite giants
  • Updated pl_sludgepit_event
    • Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
    • Added an extra resupply locker in BLU's first spawn
    • Added a few more Mann brothers voice lines and fixed the map description
    • Added Soul Gargoyle pickups
    • Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
    • Made the map a bit spookier
  • Updated plr_hacksaw_event
    • Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
    • Replaced barn balcony windows with widened doorways to streamline movement
    • Fixed the VO in the underworld playing multiple times
    • Fixed floating candles when the graves were destroyed
    • Updated the HHH to use the new "SetModel" input
    • Delayed final capture VO so they're more audible
    • Adjusted prop fades
    • Adjusted detailing
  • Updated cp_spookeyridge
    • Added significant health and ammo packs to underworld
    • Reduced damage dealt over time in underworld
    • Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
    • Added small healthpack to upper drop down area next to last
    • Adjusted ammo pack sizes around map
    • Slightly tweaked pumpkin bomb and coffin placement
    • Fixed a few areas you could get stuck in
    • Expanded area around coffins that won't allow teleporters
    • Fixed some minor clipping/collision issues
    • Adjusted some prop fades

Gertrude's Gallery of Garments TeamFortress Blog
1 month ago

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Gertrude's Gallery of Garments Costume Contest is complete! They had a great turn out with over 150 workshop entries!


They've selected the best of the best submissions and gathered them together into a new collection for you to feast your eyes on! There are weapons, war paints, and some cosmetics that are straight GORE!


Winners will be contacted throughout the week by Glitch2.


Important Links:



Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed point_hurt entity not always damaging Ãbercharged players
  • Fixed getting invalid strings for the server map list

Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash related to multiple heavies spam firing their weapons
  • Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
  • Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
  • Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
  • Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
  • Added a SetModel input to all entities with a model
    • Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
  • Added SetPlaybackRate and SetCycle inputs to all entities with a model
  • Added a spawnflag to point_hurt to bypass Ãbercharge
  • Added OnDeath output to tf_zombie entity
  • Updated 'maps *' console command to show workshop maps
  • Updated the Create Server menu to show workshop maps
  • Updated ctf_crasher
    • Giants should more reliably be killed when they drop or capture a flag
    • Fixed a minor clipping issue on the ammo pickup by the arches

Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated plr_hacksaw_event to fix the Headless Horsemann not being visible

Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the Ghoulpit contract
  • Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
  • Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
  • Fixed the hook's self-ilummination for The Hook, Line, and Thinker
  • Fixed a materials problem with the Cabinet Mann
  • Fixed a clipping problem with The Imp's Imprint
  • Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
  • Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
  • Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
  • Updated the item_type_name values for some items
  • Updated koth_sawmill_event
    • Fixed RED team portal to the underworld not enabling
  • Updated plr_hacksaw_event
    • Adjusted prop fade distances
    • Added more details across the map
    • Added overlays in some spots to make Snipers more visible
    • Filled the final death pit with billowing smoke
    • Fixed perch spots around the map
    • Fixed various displacement gaps
    • Fixed z-fighting on fence props
    • Fixed being able to place teleporters too close to your own spawn doors
    • Fixed payload sawblade damage not being consistent
    • Fixed players spawning in the overworld when the underworld race is active
    • Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
    • Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
    • Fixed errors caused by missing gib types for crows
    • Fixed incorrect prop collisions
    • Improved fire safety
    • Prevented the HHH from falling into pits
  • Updated ctf_crasher
    • Fixed BLU flag outline not displaying properly when home
    • Tweaked nag line preparation to ensure it works correctly for both teams
    • Potential fix for casual mode lines still interrupting announcer despite being muted
    • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
    • Giant medics will no longer mirror blast jumps above certain speeds
    • Fixed dispenser sometimes not properly attaching to giants
    • Fixed having multiple giants for the same team at the same time
  • Updated pl_sludgepit_event
    • Removed spells due to an exploit where players could get out of the map
    • Added cubemaps to fix weird visuals on metallic props
    • Removed assets leftover from the non-Halloween version of the map
  • Updated pl_hasslecastle
    • Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
    • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Crasher's contract objective pointing to the wrong map
  • Fixed the Escape Hell contract objective not triggering on some maps
  • Fixed a materials problem with the More Gun Marshal
  • Fixed a materials problem with the Ghoul Blaster war paint
  • Fixed overlapping character audio during some of the new taunts
  • Updated ctf_crasher
    • Fixed some instances of the announcer being interrupted by casual mode lines
    • Cleaned up some logic safeguards that have proven unnecessary post-release
    • Fixed giant deaths despawning pumpkin bombs
    • Fixed nag lines not properly disabling on first flag pickup
    • Extended non-buildable area around flag to prevent blocking giants
  • Updated koth_sawmill_event
    • Fixed a bug where players could be stuck with low-gravity
    • Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit

Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing model for the More Gun Marshal
  • Fixed broken material for the Dustbowl Devil
  • Fixed missing style strings for Halloween cosmetic items
  • Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones
  • Fixed missing image for the Strange Filter: Bonesaw (Community)
  • Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti
  • Fixed rigging issue with the Horror Shawl
  • Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects
  • Fixed material transparency issue with the Pungent Poison particle effect
  • Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections
  • Fixed incorrect descriptions for new community map stamps
  • Fixed equip_regions for The Turncoat and Safety Stripes
  • Added missing No Headphones style for The Masked Fiend
  • Updated Taunt: Drunk Mann's Cannon
    • Fixed taunt sounds not always playing
    • Fixed incorrect delays between flair opportunities
  • Updated koth_sawmill_event
    • Fixed players sometimes spawning inside each other
  • Updated plr_hacksaw_event
    • Fixed not being able to push the Red cart
    • Fixed missing materials in resupply closets
    • Fixed Horseless Headless Horsemann not being visible

Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Scream Fortress XIV has arrived!

  • Featuring 6 new community maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge
  • Added the Ghoulish Gains Case
    • Contains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection
    • Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 5 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Scaredy-cat!
    • Taunt: Texas Twirl 'Em
    • Taunt: The Travel Agent
    • Taunt: Drunk Mann's Cannon
    • Taunt: Shanty Shipmate
  • Added 25 new community-created Unusual effects
    • 12 new effects for Unusual hats
    • 13 new effects for Unusual taunts
  • Added the Scream Fortress XIV War Paint Case
    • Contains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Added new Contracts for this year's featured community maps
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Ghoulish Gains Case or Scream Fortress XIV War Paint Case
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cosmetic and taunt Cases will grant Halloween 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XIV runs through November 7th, 2022

General

  • Updated several maps to fix localization issues
  • Updated cp_snakewater_final1
    • Fixed walkable ledge near mid
    • Fixed match summary screen for competitive mode
    • Created some space between spawn points and door trigger in first forward spawn
    • Minor visual fixes

Donk off the Deck TeamFortress Blog
2 months ago

ff_dotd_small.png?t=1496190950 (Image credit: Requim, kevin supermarket, agrastiOs, and minesettimi)

Fortress Faceoffs presents to you a tale as old as time: A crew of mercs fighting for their lives to escape the grasp of Hell!


Happens to the best of us, of course. In a voyage to uncover a cache of hidden treasure within the murky and treacherous waters of Michiganne, a ship of five drunken savages (that's you!) was caught in the eye of a treacherous storm and cast out to sea. This invoked the presence of a being only spoken of in shanties... Having been fed up with the sudden delivery of dead meat on his doorstep, THE DEVIL!!! himself forced these brutes back onto their boats and had them float across the River Styx so that he could be left in peace. After regaining consciousness and adjusting their one good eye, these men realized they weren't alone on their quest! An amassment of ships was on the same track, all with the goal of claiming bounty! Armed with cannons and ready to charge, these scurvy dogs must defeat all the other swashbucklin' sailors and make it to the treasure alone! With the sound of explosions and slurred screams from every direction, THE DEVIL!!! may never get his rest...


Sign up your shipmates today for Fortress Faceoffs' 6th event and become known as the best crew in history! The departure begins Oct. 14th @ 13:00 CEST (for Europe) / Oct. 21st @ 1:00pm EDT (for the Americas) and will last around 3 days each. For more information about event rules, prizes, and more, join the Fortress Faceoffs Discord and double-donk your way out of the deep sea! The top 8 crews will be broadcasted live, so perform your best or get washed up!


Important Links:



Team Fortress 2 Update Released TeamFortress Patches
2 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Reverted the +quickswitch bug fix while we evaluate

Team Fortress 2 Update Released TeamFortress Patches
2 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed being unable to equip certain valid cosmetic combinations

Team Fortress 2 Update Released TeamFortress Patches
2 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed some stability issues
  • Fixed being able to equip conflicting cosmetic items using +quickswitch
  • Fixed precached particles not being deleted across map changes
  • Fixed some hats with drop_type "drop" not being dropped in the world
  • Fixed headshot animations sometimes playing at map origin
  • Fixed missing polygon on Pyro's finger
  • Fixed clipped text in the Mann vs. Machine loot list screen
  • Fixed missing BLU skin for The Sydney Sleeper
  • Fixed some attribute descriptions being cut off in the Item Pickup dialog
  • Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
  • Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
  • Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
  • Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
  • Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
  • Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
  • Updated the tf_logic_cp_timer entity so it can also be used for team RED
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated the Hazard Headgear
    • Fixed using the wrong lightwarp
    • Updated the backpack image to match the item
  • Updated the Fizzy Pharmacist
    • Moved the soda bottle to the other side of the Medic to fix clipping problems
    • Fixed the second style not hiding the bottle
  • Updated pl_upward
    • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
  • Updated cp_snakewater_final1
    • Minor visual, clipping/blockbullet, and detailing fixes
    • Fixed alignment issues
    • Fixed some mirroring issues
    • Updated mid slightly to make it more mirrored
    • Increased wall heights on mid to allow more jumps
    • Updated last spawn room to reduce the randomness of spawnpoints
    • Slightly increased cap time on last to account for longer travel time to the point
    • Speculative changes to fix some "wallbug" issues
    • Added Competitive mode stage