An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2025!
All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)
Added the Winter 2025 Cosmetic Case
Contains 23 new community-contributed items
The Festivizer can be found as a bonus drop when opening the case
Added 3 new community-contributed taunts to the Mann Co. Store
Taunt: The Critical Fail
Taunt: Dead Mann's Drink
Taunt: Chairholder
Added 20 new community-created Unusual effects
11 new effects for Unusual hats
9 new effects for Unusual taunts
Added lots of weapons to the list that can be Festivized (community-created changes!)
Added community-created Smissmas material for the beach ball
All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
Mann Co. Store winter sale!
Smissmas runs through January 7th, 2026
General
Added 'No Bullets' style for The Gift Bringer
Fixed The Accursed Apparition hiding the Scout's headphones
Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80
Updated the Backbiter's Billycock backpack icon to reflect RED team version
Updated the El Gigante's Gunbelt to fix a problem with the LODs
Updated the Seamann's Stubble to fix an issue with the materials
Updated/Added some tournament medals
Updated cp_cowerhouse
Updated some custom props with further optimizations
Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable
Updated ctf_doublecross_event
Fixed out of bounds bug (Thanks Dr.TwentyTwo!)
Fixed a few minor visual glitches
Updated cp_gravelpit_snowy
Added a screenshake effect to the laser gun finale
Adjusted holiday events to reduce edict count
Fixed model panels not encoding pose parameter values (community fix from copperpixel)
Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)
Network player's handedness preference to spectators (community fix from copperpixel)
Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)
Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)
Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)
Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)
Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)
Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)
Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)
Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)
Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)
Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)
Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)
Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)
Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)
Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)
Fixed view punch not being interpolated (community fix from ficool2)
Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)
Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)
Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)
Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)
Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)
Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)
Allow impulse 101 on The Ullapool Caber (community fix from alvei)
Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)
Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)
Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from Autumn Ashton)
Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)
Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)
Fixed broken class select animation for The Soda Popper (community fix from Piogre)
Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)
Fixed barbell prop not using phong (community fix from Churkinator)
Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)
Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)
Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)
Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)
Fixed Bear Necessities not using its normal map (community fix from Churkinator)
Fixed prediction errors with modified player gravity (community fix from ficool2)
Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)
Updated the Energy Orb Unusual effect (community fix from Cipherlock)
Fixed particles being orphaned
Fixed Medi Gun view model using the third-person particles
TF2 Coaching Central is announcing their twelfth North American Newbie 6s Cup, a learning experience and friendly tournament for people who are new to competitive 6v6.
Players with no to minimal competitive experience sign up to be placed in a team of six, led by experienced coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up and medals for all participants. TF2 Coaching Central's previous Newbie Cup events which have been running since 2021 have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.
Signups are open now, and the deadline to apply to be placed on a team is December 12. Team and coach assignments will be made by December 14. Group stage tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of January 10-11, 2026, with top teams moving on to the playoffs the following weekend.
Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2 or a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily, all skill levels are welcome!
Hello everyone, and happy Thanksgiving to our American mappers. It's that time of the year again. No, not Thanksgiving, something far more serious. Please think back for a minute and remember your favorite maps of recent (or not so recent!) times. What is this??If you're unaware of our Featured Maps, they serve as TF2Maps' official "hall of fame" - a selection of maps that we have determined to represent the best this community can create, proudly...
Itâs the month before Smissmas, and TF2Maps.net is proud to announce the return of their beloved 72 Hour Jam!
They're returning to support their friends over at Doctors Without Borders. Anyone who donates $5 or more to the drive before January 14 is eligible to receive this yearâs in-game charity medal. Click here to donate!
Additionally, you're able to earn a medal for sharing your creativity! Starting Friday, December 19, at 5:00pm UTC, you have 72 hours to make whatever Team Fortress 2 creation you can think of! Whether it be a map, asset, cosmetic, artwork⦠Anything goes as long as it's related to Team Fortress 2!
The chilly months are approaching which can only mean one thing, it's time to return to Germany for the annual celebration of European 6v6 at ÃBERFEST 2025!
Fortunately you needn't leave the comfort of your warm homes to receive this splendorous display of high octane sportsmanship as, for the first time, the action comes to you live from both KritzKast's YouTube and Twitch channels!
Tune in for 3 full days of action from Friday, November 21st, @ 13:00 CET (7 am EST) until Sunday to see your favorite casters and teams at 1337 Camp, Stuttgart. They duke it out to scoop up their share of the â¬2500 prize pool and to hoist aloft the impressively shiny trophy!
United Dodgeball League is proud to announce a new season of dodgeball, this time with 2v2 action! The tournament will have a prizepool of 600 keys and will have medals up for grabs for both participants and players that place.
The tournament will run for three weeks with matches being Swiss style until the playoffs, which will be single elimination. Signups will open on **November 10th and close November 25th**. The tournament will run from **November 26th until December 14th**. Don't miss your chance!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed crash related to KeyValues
Added 'No Bullets' style for the Paka Parka
Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)
Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)
Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)
Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)
Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)
Fixed typo in logical expression (GitHub fix from Ian Brun)
Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)
Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)
Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)
Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)
Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)
Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)
Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)
Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)
Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)
Updated the Globetrotter to fix the second style using the wrong BLU team skin
Updated/Added some tournament medals
Updated the Seamann's Stubble
Fixed the normal map for better shading
Updated the backpack icon
Updated arena_afterlife
Fixed a rare regression bug that could cause players in Hell to count as alive
Updated koth_dusker
Fixed being able to build in RED spawn
Fixed a perch spot outside of BLU spawn
Added a visual delimitation for the capture zone
Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
Fixed an exploit that allowed Zombie Spies to disguise as Survivors
Updated ctf_doublecross_event
Took significant steps towards improving FPS on the map, especially around the bridge
Reduced particle and prop usage around the map
Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
Removed the two spell books from just outside of the doors of each base
Increased the respawn time of the rare spell book slightly
Added Gargoyle spawns
Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)
Brazil Fortress and Quick Esports League are proud to announce the QEL x Brazil Fortress 4v4 Halloween Cup 2025, a multi-regional competitive event for North America, South America, and Europe!
This tournament features medals and a $1,500 prize pool, with a $500 prize pool per region. Running from November 1st - 2nd, the event will include three divisions for NA and EU and 4 for SA for all skill levels and follows a double-elimination format with Bo1 matches and Bo3 playoff games.
Signups began October 20th and will close on October 31st. Matches will use a pick/ban map system.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Mad Drip to fix a problem with LODs
Updated cp_cowerhouse to fix regression from the previous update
Updated the Sandy Unusual effect
Movement State
Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
Idle State
Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
Updated the Sizzling Unusual effect
Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random