Community news

Aggregated from all TF2 related websites and social media.

Team Fortress 2 Update Released TeamFortress Patches
1 week ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed disguised/cloaked spies being able to block player destruction captures
  • Updated Minty Cypress, Pristine Pine, and Sparkly Spruce Unusual taunt effects to improve visibility in bright areas
  • Updated pl_breadspace
    • Fixed being able to place buildings in the forward BLU spawn room
  • Updated pl_wutville_event
    • Fixed a few static_prop models being used to stand on high up in the map
  • Updated cp_altitude
    • Fixed tree models in the 3D skybox using the wrong skin

Team Fortress 2 Update Released TeamFortress Patches
3 weeks ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed not being able to preview Community Market items in-game
  • Updated the localization files
  • Updated cp_altitude
    • Increased capture time on A
    • Increased BLU respawn time on A
    • Increased RED respawn time on B
    • Increased delay before BLUâs first forward spawn activates after A is captured
    • Fixed RED having access to a spectator camera on A after the point was captured
    • Fixed case where BLU could enter REDâs forward spawn after B was captured
    • Fixed a missing respawn visualizer in BLU's first spawn
    • Fixed a texture issue on C cable car tower
    • Updated menu photos
    • Visual adjustments

Team Fortress 2 Update Released TeamFortress Patches
4 weeks ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed movement bug related to the Cow Mangler 5000
  • Fixed Taunt: The Hot Wheeler sounds not always playing
  • Updated Winter Spirit, Festive Spirit, and Magical Spirit Unusual taunt effects with performance improvements
  • Updated pl_breadspace
    • Fixed an bug where BLU could teleport into RED spawn
    • Fixed an animation error within the final arena
    • Fixed some displacements seams
    • Deleted some light effects no longer in use in the final area

Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Your Eternal Reward ragdolls not fading
  • Fixed Wrap Assassin projectiles colliding with invisible map entities
  • Fixed ConTracker counting kills twice
  • Fixed Halloween: Exorcism spell not being triggered by feign deaths
  • Updated schema drop_type for hats shipped in the last few updates
  • Updated Spark of Smissmas Unusual effect
    • Fixed some slight coloring issues
    • Adjusted lifetime values
  • Updated The Giftcrafter and Beanie The All-Gnawing to fix material/model issues
  • Updated the Steam Workshop dialog to support skipping several pages at once
    • ConVar tf_steam_workshop_page_skip controls the number of pages to skip. Default is 10.
    • Supports wrapping around the beginning and end of the list
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated ctf_doublecross_snowy
    • Fixed missing texture
    • Fixed a few minor visual issues
  • Updated pl_breadspace
    • Fixed some clipping around cliffs and BLU base
    • Fixed a bug where players could get stuck behind a wall of computers near the final point
    • Fixed location by BLU spawn where you can build under cliff
    • Fixed an issue with sound in the final sequence
    • Fixed decals
    • Fixed missing Breadcrab animations
    • Added updated drill model
    • Added normal maps for the rock cliffs
    • Added missing decals and logos
    • Added bread chunks that fly when Big Mama explodes
    • Optimized areas to reduce lag
    • Updated backpack and matchmaking images

Operation Binary Blackout TeamFortress Blog
1 month ago

bb_poster_small.png?t=1496190900 (Image credit: Woony)

Listen up mercs, it is once again the end of the year and you all know what that means, don't you? Put your hand down Scout, it does not mean you can try to score a date at the mall while dressed as an elf again. It means that you have once again been enlisted to fight off hordes of angry shoppers, falling trees, and most importantly, robots! And you had better believe those trees will not be on our side, despite that holiday everyone celebrates right about now. Now pack your guns, because your tour of duty has BEGUN!

Operation Binary Blackout is a holiday Mann vs. Machine charity event brought to you by Moonlight MvM featuring 7 intermediate missions and 13 advanced missions. Defeat the hordes of robots in this community tour and earn up to 3 in-game medals! Event servers are available worldwide in North America, South America, Europe, Asia, and Australia.

If fighting off robots isn't enough for you, there is also a charity drive for Child's Play aimed at benefiting the lives of children at hospitals around the world. Cash or item donations of at least $5 USD will earn an in-game donor medal! Click here for information on how to donate!

Interested in creating content for future MvM events? New MvM submissions are now being accepted for the next event! Check out the links below for more information or join the Moonlight MvM Discord to participate in the development process. All contributors will earn a special in-game content creator medal!

Have fun, but donât delay, because the event will end on March 30, 2022!

Important links:

1 month ago

tf2maps_small.png?t=1496190900 (Image credit: Rainnyy and Suna)

The temperature is low, but the spirits are high! The annual 72 Hour Jam is back once more to fill your heart with creative cheer! This year, the Jamâs charity drive is supporting St. Jude's Children's Research Hospital. Anyone who donates $5 or more to the drive is eligible to receive this yearâs in-game charity medal. Donate here!

Starting Friday, December 17th, at 6pm GMT (10am PST), you have 72 hours to make whatever Team Fortress 2 creation you can think of! Whether it be a map, model, artwork, or even another game entirely, anything goes as long as it's Team Fortress 2 related! Additionally, you are able to earn another medal simply by participating!

For more information, check out the thread on TF2Maps or join the TF2Maps Discord. Be sure to also follow @TF2Maps on Twitter and Twitch for live coverage over the weekend, as well as any future events!

Happy Jamming!

Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Smissmas Tree Unusual effect to improve performance
  • Updated El Fiestibrero to fix clipping issues
  • Updated The Giftcrafter to fix a problem with the materials
  • Updated the Unusual Cap to fix the rotation of the unusual attachment
  • Updated the Ominous Offering to add the counts_as_assister attribute
  • Updated The Argyle Ace with community Jarate fix from Andrés S. (rabscootle)
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated pl_coal_event
    • Added a second route into C
    • Detail fixes
    • Optimization
  • Updated pl_chilly
    • Fixed few models not being solid
    • Fixed few gift model collisions
    • Fixed few spots where players were able to stand on in thin air
    • Fixed hand truck from blocking players at the indoor area
    • Fixed rare case of the payload cart not exploding when round ends at the pit
    • Fixed being able to stand on the tip of the end rocket
    • Fixed enemy being able to shoot at BLU 1st base spawn basement
    • Minor visual fixes
    • Improved clipping
  • Updated ctf_doublecross_snowy
    • Fixed a number of visual issues
    • Fixed a number of clipping issues
    • Added nobuild triggers to spawn doors
    • Major reforestation initiative funded

Dueling Doubles Tournament TeamFortress Blog
1 month ago

dueling_doubles_small.png?t=1496190900 (Image credit: Requim, kevin supermarket, and agrastiOs)

T'is the season to celebrate the holidays with friends and family... a perfect time to sign yourself and your best mate up for WAR!

Come one, come all! The Fortress Faceoffs team has partnered with Divergent Media to deliver a special gift for you this Smissmas season! Bring your friends (just two though, please) to compete in a 2-on-2 tournament with a unique spin on a popular game mode! Players will fight against pairs of any two classes with a catch: each one has a limited selection of weapons in their arsenal! Run the gauntlet with a friend as two different classes to form the best combo since 2Fort and defeat your enemies 20 times to win (like in MGE)! Maps have been chosen to provide the most even balance for all 9 classes, and weapons are hand-picked to keep Scout's health insurance in good shape. The top 8 champions will have games streamed live on the Fortress Faceoffs and Divergent Media Twitch channels!

Sign up for Dueling Doubles today to get your spot before they run out! The competition starts December 27th @ 1PM ET / 13:00 CET and will last for around one week. For more info about event rules, weapons, and more, join the Fortress Faceoffs Discord and aim for that high score!

1 month ago

Been a busy year and I'm finally able to catch up on the status of the staff team. 3 2 1 let's jam.

First up, Gold Stars. This year we brought on many new faces to the team.
@Mâché joined in late 2017 and was promoted to the status of Gold Star in December of 2020. They are best known for a wide range of maps spanning across many different gamemodes. Some of their most notable creations are Illinois,...

Prior Staff Promotions in 2021


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Stepping Down TF2Maps news
1 month ago

Hey all! Effective today, I'm stepping down from my position as Senior Staff. This may feel sudden to some, but others know that I have been planning my retirement for the better part of a year now. I've been part of staff since 2015, and it just feels like it's time to let others with more motivation than myself to take the reins. This isn't goodbye - I'll still be around as a Gold Star helping out here and there in the background, and I still have maps to work on.

In the near future I...

Stepping Down


Read the full article.