AsiaFortress Liquid.tf is excited to announce its first-ever 6v6 Gibus Cup, which is a competitive TF2 tournament tailored for newcomers in the Asian region. If you're new to competitive TF2 and want to give it a try, this is the perfect place to start!
Signups are for individuals, and you will be put on a team with a dedicated coach.
Participants who play all their games will also receive an in-game medal.
This event is being hosted in loving memory of Moonchild and jR who loved Team Fortress 2 and were long-time members of their community.
Join their Discord for more information and to sign up!
After a year break, TFArena is back hosting its first ever non-Arena mode event! This time they'll be running 6v6 with a twist! Many long standing weapons have been unbanned, and a unique version of cp_steel will be introduced!
Teams have until June 12th to sign-up, with the event taking place June 14th-15th. Teams from NA, EU, and SA are all welcome to join regardless of skill level!
Chatting with Screwdriver from No Bright Shadows, about their soon to be released title, Crystal Ball Critters, developing in Unreal over Source, their origin story of Parkour Fortress and their return to source for Parkour Forever.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Re-enabled all players to be able to use voice commands and party chat
Added more detailed options for server visibility and privacy when creating a server
The "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to Unlisted
Using map command by default will no longer create a join-able game
Welcome to Denver for Physgun Fireside Denver 2025! For the first time since 2018, intercontinental competition is returning to North America! The best of Europe and Oceania are coming to the U.S. to compete for the title of the best in the world!
This event sees sixteen teams competing across two distinct tournaments across three days of nonstop action for their share of the $3,500+ prize pool!
In the Invitational, eight of the top teams in the world will fight it out in a two-stage tournament, culminating in a best-of-five grand final for the lionâs share of $2,500+ and the bragging rights of winning 2025âs only global competition. Concurrently, eight more teams will be competing to be best-of-the-rest, all for the grand prize of $1,000.
The event takes place live in Denver, CO, USA, running from 24-26 May, starting at 11:15am MDT (7:15pm CEST | 3:15am AEST) on Saturday and 11am MDT (7pm CEST | 3am AEST) the following days. Coverage of the event will be live every day from Denver on Fireside Castsâ Twitch, and tickets to watch in-person are available for purchase online and at the door!
MGE.tf is announcing Season 1 of 2v2 MGE League in Europe! MGE (My Gaming Edge) is the training grounds for mastering Scout, Soldier and Demoman in intense deathmatch-style duels.
With over â¬1000 up for grabs, multiple skill divisions, and an 8-week regular season followed by playoffs, competitors will battle for glory and the undisputed title of MGE LORD.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added missing string for the PNG filter when using the Decal Tool
Added missing newline to the 'Unable to initialize sound capture' console message
Added IsNextBot() method (GitHub fix from Bitl)
Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X)
Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2)
Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane)
Fixed crash with game_round_win in KOTH (GitHub fix from doclic)
Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support group
Fixed Medieval Mode Auto-RP not matching lowercase input unless it begins with an 'a'
Fixed backpack page buttons putting the 'New' label behind the button
Fixed character info panel not being positioned correctly
Fixed The Front Runner using the wrong team color for the headset on the Stylin' style
Fixed Announcer VO with static at the end of the sound (community fix from Lindon)
Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon)
Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paint
Fixed commentary text not displaying
Fixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistake
Fixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz)
Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle)
Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog)
Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord)
Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)
Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain)
Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain)
Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho)
Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt)
Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich)
Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger)
Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2)
Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2)
Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel)
Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane)
Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane)
Increased PLAYER_FLAG_BITS to 32
Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson)
Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty)
Updated the ConTracker 'Back' button to accommodate longer localization strings
Updated plr_hacksaw_event
Fixed erroneous and asymmetric clipping across the map
The Horse Run Monthly is a monthly event series for Team Fortress 2 that features the competitive 6s format and boasts two simultaneous brackets. To celebrate the upcoming Physgun Fireside Denver LAN, they're using the upcoming LAN's map pool to give teams a chance to practice ahead of Fireside Casts' highly anticipated in-person event.
Their Headliner Bracket (intended for RGL Main+) will have teams going head to head on stream for their share of the $500 prize pool! There's also a Secondary Bracket (intended for players within RGL AM-IM) with a prize pool of 30 keys for the winning team!
Join them on April 27th & May 18th at 3 PM ET to watch some of the best teams in the world compete for first place and bragging rights!
For more information on how you and your team can play in The Horse Run Monthly, join the Gamer LatAm Discord Server! Sign your team up today!