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A Smissmas Miracle TeamFortress Blog
20 hours ago

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Did you know the construction of the Leaning Tower of Pisa was one hundred and ninety nine years late? Literally everyone alive when construction started was dead by the time it finished. So unless you're having this read to you from the bad side of a Ouija board, you made it out the other end of issue seven's historically-speaking-pretty-short seven year delay alive. Which isn't too bad.


And, honestly, we can think of another, much more popular project we're involved with that you're STILL waiting on: The Sagrada Familia in Barcelona, which began construction in 1886 and still isn't done, and which the Spanish government hired us to write a delay-themed blog post about after seeing an early draft of the blog post you're reading right now.


Speaking of you reading things, we are very, very relieved to present Team Fortress Comics issue 7.



Team Fortress 2 Update Released TeamFortress Patches
1 day ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Brain Cane to fix problems with the texture and phong value
  • Updated The Battle Music
    • Added missing Hat style
    • Fixed the models due to clipping on Heavy's ears and misalignment on Engineer
    • Improved and strengthen the Noise Cancellation
    • Updated the materials to fix it not being shiny
    • Updated the backpack icon to reflect the materials change
  • Updated cp_gravelpit_snowy
    • Fixed potential incompatibility with external VScript files (thanks Le Codex!)
    • Re-implemented cubemap reflections in ice cave
    • Fixed perch spots
  • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
    • Restored Hale's resistance to knockback back to 75%
    • Reduced bonus flame damage against Hale from 50% to 25%
    • Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)
    • Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)
    • Removed area-of-effect of Hale's normal punches (thanks Wendy)
    • Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable
    • Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)
    • Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)
    • Fixed Hale being able to stomp while underwater (thanks Bradasparky)
    • Fixed Sweeping Charge not working against underwater opponents
    • Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)
    • Fixed Hale's faulty ground detection (thanks Bradasparky)
    • Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
    • Fixed the voice lines refusing to play sometimes
  • Updated pl_patagonia
    • Stage 1
      • Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
      • Fixed sometimes hearing outside soundscapes inside blue spawn
      • Fixed being able to build in a very high rooftop after point A
      • Fixed being able to build in blue spawn
      • Cart elevator is no longer the glitchiest thing in the universe
      • Fixed cart not rolling back after completing the elevator descent sequence
      • Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).
    • Stage 2
      • Removed rollback from the train container ramp in last point (Thanks b4nny)
      • Gave blue more high ground for last point
      • Added an additional dropdown for blue for last point
      • Fixed being able to be teleported into red spawn as blue after capping point A
      • Removed long hill rollback before point C
      • Fixed bots getting stuck on the closed train doors after cap B
      • Fixed being able to leave stickies inside blue last spawn
      • Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.
      • Fixed a pop-in issue relating to areaportals below point B
      • Fixed being able to enter the last blue spawn as red
      • Birdie (Thanks Explocivo808)
    • Stage 3
      • Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
      • Mirrored the window sniper spot in last point choke
      • Fixed being able to build behind a displacement rock wall in last point
      • Removed troll teleport spot in last point ending ramp
    • All Stages
      • Slightly lowered sun brightness and slightly raised skylight brightness
      • Improved skybox transitions
      • The cart no longer tries to defy the law of physics
      • Ninjaneers have more freedom to be ninjas
      • The bots have learned how to play the map
      • Gave the cart another coronación de gloria

Team Fortress 2 Update Released TeamFortress Patches
3 days ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Dapper Noel to fix an issue with the mesh
  • Updated vsh_maul
    • Fixed broken areaportals
    • Changed some props in the upper area that could be mistaken for a large ammo pack

Team Fortress 2 Update Released TeamFortress Patches
4 days ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing No Gloves style for the Consigliere's Coverup
  • Added missing Versus Saxton Hale kill icons
  • Added some tournament medals
  • Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
  • Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
  • Updated Aurora Skies Unusual effect to fix a timing issue
  • Updated the Necroprancer to fix an issue with the materials
  • Updated the Dusk Duster to fix an issue with the materials
  • Updated the Dapper Noel
    • Remade normal map to be compatible with OpenGL
    • Re-baked Diffuse & updated backpack icon to reflect above changes
    • Removed misplaced ambient occlusion
    • Fixed problematic face flexes
    • Fixed an issue where Engineer's beard was protruding from his goggles
    • Fixed an issue with the jigglebones being disabled
    • Rigged Sniper's hat to be compatible with his melee taunt
  • Updated Scrooge McDoc
    • Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
    • Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
    • Updated the backpack icon
  • Updated koth_overcast_final
    • Fixed an issue with the models/materials
    • Added back snow coverings (now using displacements) to some props that were missing them
    • Fixed misaligned textures in various places
    • Fixed weird lighting bug on a wall in blue spawn
    • Fixed 'Hotel' sign not displaying properly
    • Added back indicators under some health and ammo kits that were missing them
  • Updated cp_fortezza
    • Removed sniper window leading into last
    • Fixed Engineer being able to build in some doors
    • Fixed some props being solid
    • Slight art pass update
  • Updated vsh_maul
    • Players can no longer hide from Saxton in the dark
    • Fixed props inside other props
    • Fixed z-fighting brushes
    • Fixed missing particle effects for the water feature
    • Fixed orientation of water feature particles
    • Minor lighting changes around the cinema
    • Adjusted LOD change distances for Cinema sign
    • Updated VSH logic
    • Grounded levitating props
    • Aligned misaligned textures
    • Fixed mis-textured walls
    • Clipped upper metal beams
    • Fixed clip brushes sticking out from walls that could be walked on
    • Players will now be pushed off of the fire bell
    • Adjusted cinema sign shadow
    • Used spell check on Saxton's Package sign
    • Updated how music is activated and deactivated
    • Fixed clipping on the hanging big ornaments


Team Fortress 2 Update Released TeamFortress Patches
1 week ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Happy Smissmas 2024!

  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul
  • Added the Winter 2024 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: Fore-Head Slice
    • Taunt: Peace!
    • Taunt: Curtain Call
  • Added 18 new community-created Unusual effects
    • 9 new effects for Unusual hats
    • 9 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2025

General

  • Fixed a client crash when previewing imported items in the Workshop dialog
  • Fixed showing an error model when equipping the Scottish Resistance
  • Fixed The Executioner not hiding the Scout's dog tags
  • Updated the Mountebank's Masque to fix a problem with the materials
  • Updated/Added some tournament medals
  • Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
    • General
      • Added the gamemode intro movie (made by Lacry, thanks)
      • Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper
      • Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)
      • Added Hale's kill icons
      • Visual improvements to Hale's Ability HUD (thanks Funicular)
      • Added a visual cue signaling an upcoming Saxton Punch!
      • Minor visual improvements to Saxton Hale and his particle effects
      • Fixed the boss bar sometimes starting invisible
      • Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings
      • Fixed a rare bug when Hale's Ability HUD textures become missing
    • Balance Changes - Saxton Hale
      • Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength
        • Weightdown ability is disabled during Jump Fatigue
      • Increased Hale's health by ~100HP per opponent
      • Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)
      • Hale's resistance to knockback reduced from 75% to 35%
      • Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)
    • Balance Changes - Mercenaries
      • Explosives and fire now deal 50% more damage against Hale
      • The 40% minigun damage penalty now applies to full crits only
      • Broken Demoman shields now retain the charge ability
      • Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)
      • Greatly decreased sticky trap damage reduction
      • Removed Scottish Resistance's 20% damage penalty
      • Baby Face's Blaster now loses 20% of its boost upon Wall Climbing
  • Updated vsh_tinyrock (additional changes)
    • Improved performance
    • Fixed odd clipping at one of the spawns
  • Updated vsh_distillery (additional changes)
    • Improved performance
  • Updated vsh_nucleus (additional changes)
    • Fixed setup time ending five seconds too early
    • Improved detailing in some areas
    • Improved clipping on staircases
    • Increased control point capture time to 15 seconds
    • Removed collision on some lights
    • Changed damage model and damage amount of the toxic waste pit and puddles
  • Updated vsh_skirmish (additional changes)
    • Fixed setup time ending five seconds too early
    • Fixed an issue where Engineers could build in the crocodile pit
    • Fixed not being able to wall climb certain trees in the main arena
    • Fixed some lighting issues on stalactites and other props
    • Parts of Hale's intro sequence no longer play while waiting for players
    • Improved optimization and detailing in some areas
    • Improved clipping on spiral stairs (Thanks Aar!)
    • Updated security system
  • Updated cp_brew
    • The shortcut from RED spawn to the "A" point now has a nobuild trigger
    • Added floor indicator for the health kit in the "A" point wooden shack
    • Adjusted "A" point wooden shack to allow more breathing room
    • Fixed getting stuck on the "A" gate's frame
    • Fixed teletrap near "A" point ditch route
    • Fixed being able to place buildings inside an out-of-bounds room outside "A" point
    • Fixed some stuck spots near "B" point
    • Fixed being able to shoot through a crack in the BLU forward spawn
    • Fixed floating props in the diner
    • Fixed one way door not forcing itself closed
    • Cleaned up some collisions and clipping across the map
    • Improved lighting on all of the archways
  • Updated koth_krampus
    • Fixed missing trees in skybox
    • Improved look of waterfall texture near full health-kit
    • Fixed minor visual errors
    • Minor NPC clipping changes
    • Fed krampus some oats
  • Updated pl_emerge
    • Switched on the cart light
    • Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn
    • Fixed some doors showing incorrect textures
    • Fixed the final capture point displaying an incorrect string
    • Fixed the map occasionally playing incorrect ambient sounds
    • Minor visual and performance tweaks
  • Updated cp_carrier
    • The Carrier now has full crits rather than mini-crits
    • The Carrier now uses the robot voice lines
    • Improved hearability of the Carrier's voice lines and footsteps
    • Fixed visual bugs with the boss bar
    • Fixed the Carrier sometimes becoming invisible while taunting
    • Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher
    • Fixed occasional phasing through the elevator platform at BLU spawn
    • Decreased size of the frog


1 week ago
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Hello everyone! We are approaching the end of a very eventful year, so it's about time that we select the best creations from the past years to add to our Featured Maps List



To those that are unfamiliar with what our Featured Maps are, it's basically our "Hall of Fame" for maps and assets that we determine to be of the utmost quality. This allows users and server owners to easily browse and pick out maps for their server rotation; or just...

Read more
...

Read the full article.

TFConnect 2024 TeamFortress Blog
2 weeks ago

tfconnect_2024_small.png?t=1496190994 (Image credit: Flapjack)

TFConnect is blazing a trail back like a man flying through the air in a stub-nosed sports car!


Veg-out to a gargantuan, bite-sized 80sâ internet throw-back event. The gnarly agenda includes an interview with Mike Morasky, award-winning composer of TF2âs legendary soundtrack. They also have the most epic server packed to the gills with gaming creators from across the web. Chaos makes a welcome return and there are spotlights showing the best of this community, the TF2 Quiz Show, MvM with Valve Devs, & much more!


The event streams, like totally live, December 7th from 6:30 am Eastern (12:30 CET) on the KritzKast Twitch channel.


Donations are now OPEN on the TFConnect website!


TFConnect has raised over $100,000 for charities including this yearâs cause, SpecialEffect. This charity has a profoundly positive impact on quality of life, confidence and rehabilitation of disabled gamers.


Remember what the dinosaur told us, "Teamwork is very important."



TF2CC Newbie Cup IX TeamFortress Blog
2 weeks ago

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TF2 Coaching Central is announcing the ninth iteration of their North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.


Players with no to minimal competitive experience will sign up to be placed on a team of six, led by coaches who will teach the basics of the 6v6 format and help them learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. TF2 Coaching Central's previous Newbie Cup events have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.


Sign-ups are open now! The deadline to apply and be placed on a team is December 11. Team and coach assignments will be made by December 14 and tournament matches, brought to you by Fireside Casts, will be the weekend of January 11-12, 2025.


Check out the TF2CC Discord for more info. Whether you're looking to dip your toes in competitive TF2 or a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily, all skill levels are welcome!




Operation Ghoulish Gambit TeamFortress Blog
3 weeks ago

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Thought you were done being spooked, startled, terrified, or even downright horrified? Well GUESS AGAIN! Something very scary is coming just before Christmas. How scary exactly? We're sure youâd love to know, but unfortunately whatâs in store for you is so scary, so terrifying, so unabashedly EVIL that you might immediately DIE if you even heard how diabolical things are about to get, and quite frankly nobody wants to be on the hook for that.


Operation Ghoulish Gambit is a new Mann vs. Machine charity event brought to you by Potato MvM! Complete over two dozen missions across new and returning maps! Event servers are available in North America, South America, Europe, Asia, and Australia. Click here to get started!


Feeling generous? Potato.TF is also hosting a charity fundraiser supporting the World Central Kitchen! Donate as little as $5 to receive an in-game medal! Have the link to your Steam profile ready and click here for more information.


Destroy those robots (and zombies) while you can! The event will run through December 15th, 2024.


Important Links:






TF2Maps.net 72 Hour Jam 2024 TeamFortress Blog
1 month ago

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As the year winds down, TF2Maps.net is proud to announce the return of their beloved 72 Hour Jam!


They're supporting their friends over at Gamers Outreach once again. Anyone who donates $5 or more to the drive before December 31 is eligible to receive this yearâs in-game charity medal. Click here to donate!


Additionally, you're able to earn a medal for sharing your creativity! Starting Friday, December 13, at 5:00pm UTC, you have 72 hours to make whatever Team Fortress 2 creation you can think of! Whether it be a map, asset, cosmetic, artwork â or even another game entirely â anything goes as long as it's Team Fortress 2 related!


For more information, check out the thread on TF2Maps or join the TF2Maps Discord.


Jam on!






Team Fortress 2 Update Released TeamFortress Patches
1 month ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Improved matchmaking performance
  • Improved matchmaker behavior for users with less-than-ideal ping levels. The matchmaker should now be quicker to put you in the best available region.
  • Improved matchmaker decision making for cross-region parties
  • Added error messages when being ejected from the matchmaking queue due to connectivity or authentication failures, rather than the queue simply silently vanishing
  • Fixed the matchmaking settings dialog frequently failing to display any datacenters
  • Fixed multiple cases of in-progress casual matches abruptly terminating or failing to be assigned any new players if the game server ever loses connection to Steam
  • Updated the Mountebank's Masque, Courtier's Collar, and Harlequin's Hooves cosmetic items to fix issues with their paint regions
  • Updated cp_gravelpit_snowy
    • Fixed a script issue
    • Improved performance
    • Improved clipping