TFCL and Quick Esports League are hosting the Post Season Cup 2, a competitive 6v6 tournament featuring medals and an $800 prize pool, running from September 5thâ7th! The event will include three divisions for all skill levels and follow a double-elimination format with Bo3 matches and a Bo5 Grand Final.
Signups open August 14th and close on August 29th, with early registration available now! Matches will use a pick/ban map system and a one-offclass limit.
After much anticipation, The Horse Run Monthly has officially returned!
The Horse Run Monthly is a monthly event series for Team Fortress 2 that features the competitive 6s format and boasts two simultaneous brackets.
Their Headliner Bracket (intended for players within RGL Main+) will have teams going head to head on stream for their share of the $500 prize pool! There's also a Secondary Bracket (intended for players within RGL AM-IM) with a prize of 30 keys for the winning team!
Join them on Sunday, August 24th, at 3 PM ET to watch some of the best teams in the world compete for first place and bragging rights. You may even win some TF2-themed goodies for tuning in!
For more information on how you and your team can play in The Horse Run Monthly, join the Gamer LatAm Discord Server! Sign your team up today!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added missing Engineer audio for the Taunt: The Final Score
Fixed an issue with props and team colors when taunting with Australium weapons
Updated the Le Morne Uniforme to fix some clipping problems
Updated the Kapitan's Kaftan to hide the Heavy's bullets
Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
Updated the Esprit De Corps to improve the rigging
Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
Updated/Added some tournament medals
Updated the Fat Friar
Improved rig
Adjusted mesh to compensate for lack of bullets bodygroup
Removed misplaced ambient occlusion and light generators from the texture
Removed normal map artifacts
Updated backpack icon to represent above changes
Updated pl_citadel
Adjusted payload collision
Reduced radius of payload spawn exit explosion
Updated various decorative particles to not render on low graphics settings
Updated pl_odyssey
Added 60 seconds to the round timer when the final control point is activated
Fixed some projectiles colliding with the bounding box of func_brush entities
Visual fixes and adjustments
Updated koth_blowout
Added Experimental Cage around the maps central Blowout Preventer
This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
Improved Optimization
Fixed kill trigger delay in finale sequence
Fixed some Unintended Sightlines
Improved Detailing and Visual Clarity in some areas
Updated koth_boardwalk
Fixed being able to smuggle enemy Spies into spawn
Reduced ambient soundscape music
Added new voice lines for the Barker
Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
Fixed visible nodraw under the shoreline boardwalk
Updated cp_cargo
Added bullet block to prevent Red from being able to shoot into blue spawn
Added bullet block to the last point wires
Fixed the setupgoal text
Extended the fence next to red spawn slightly
Updated cp_fortezza
Added more cover to Last
Added defensive hold for Engineer's holding valley between A and B
Rebalanced pickups in some areas
Lighting improvements
Reduced file size of the map
Updated koth_demolition
Replaced pillars under the crane using the red texture with ones using the yellow texture
Fixed the HDR to allow so lights aren't super bright
Replaced the helicopters with ones not using the Yeti Park logo
Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
Updated the luxel scale in multiple places of the map
Replaced old blockbullets with new blockbullets for better footsteps sfx
Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
Added a mini ammo on the furnace rooms
Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
Improved the clipping on the spawn platforms to not allow stickies to stick mid air
Added a wooden sign pointing to the shortcut and long path
Added new signs that toggle depending on the state of the shortcut to help players navigate the map
Reworked the art pass inside the helipad platform
Added a new catwalk behind the furnace buildings to give players more routes on the map
Adjusted the stairs inside the office building
Clipped the open window inside the office building so demos can lob pipes through it
Moved a prop on BLU spawn to prevent it from clipping inside a floor light
Changed the lights on the shortcuts to be more vibrant and have better illumination and fading
TF2 Coaching Central is announcing their eleventh North American Newbie 6s Cup, a learning experience and friendly tournament for people who are new to competitive 6v6.
Players with no or minimal competitive experience can sign up to be placed on a team of six, led by experienced coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up, along with medals for all participants. TF2 Coaching Central's previous Newbie Cup events, which have been running since 2021, have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.
Signups are open now, and the deadline to apply to be placed on a team is August 1. Team and coach assignments will be made by August 3. Group stage tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of August 30-31, 2025.
Check out their Discord for more information. Whether you're looking to dip your toes in competitive TF2 or you're a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily. All skill levels are welcome!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2025!
Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
Added the Summer 2025 Cosmetic Case
Contains 23 new community-contributed items
Added 4 new community-contributed taunts to the Mann Co. Store
Taunt: The Final Score
Taunt: Bear Hug
Taunt: Texan Trickshot
Taunt: Flying Colors
Added 14 new community-created Unusual effects
7 new effects for Unusual hats
7 new effects for Unusual taunts
All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2025
General
Fixed the Frontline Field Recorder not using its normal map
Fixed The Texas Half-Pants not fully using rimlight
Fixed the Das Hazmattenhatten's materials not using its normal map
Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
Fixed some outdated in-game tips
Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
Updated materials for The Candy Cane to fix consistency issues
Updated lightwarptexture setting for the blood version of the Half-Zatoichi
Updated the Strasbourg Scholar to improve clipping
Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
Updated/Added some tournament medals
Updated cp_fortezza
Reworked routes between Point A and Last
Improved lighting and visuals across the map
Clipping fixes
Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
Balance changes
Consecutive Wall Climbs no longer cut your preexisting speed
Mini-Sentries now deal 80% damage (up from 50%)
Crit-boosted Miniguns now deal 70% damage (up from 60%)
Reduced the Mighty Slam's damage at point-blank range
Rebalanced Hale's damage against buildings
Level 1 buildings are destroyed with a single punch
Level 2 and 3 buildings now require two punches
The Wrangler Shield adds an additional punch to the required count
Ability-based damage to buildings is unchanged
Bugfixes
Fixed a crash caused by the string pool overflowing over time
Fixed Hale's attacks applying knockback in the wrong direction
Fixed dead players being flagged as AFK and kicked for idling during long rounds
Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
Fixed Hale being able to punch immediately as the Sweeping Charge ends.
Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
Fixed a rare bug at the start of a round where Hale couldn't move
The MGE.tf 1v1 World Championship 2025 will take place July 26-27 and feature 32 competitors across four continents fighting for $5000! Participants include b4nny, habib and logan of froyotech, North America, ixy of Witness Gaming Europe, silvo of Witness Gaming Australia, and reco of South America!
The Australian winter gaming tradition continues as LAN Downunder 2025 prepares to light up Melbourne once again! On July 19-20, the premier event returns to Fortress Arena, Australiaâs largest dedicated esports venue, where eight elite teams will battle for glory!
After last yearâs successful debut, LAN Downunder stands as the pinnacle of Australian offline TF2 tournaments. With Witness Gaming AU now split after Physgun Fireside Denver 2025, the field is wide open for a new champion.
The stage is set, the teams are ready, and the winter gaming season is about to reach its peak! Who will claim the crown and etch their name into Australian TF2 history?
Catch all the action live on July 19-20th from 11am AEST via Twitch or attending in person. For tickets and event details, visit the Event Hub.
On July 18-20th, the top four teams in RGL will be flying out to Philadelphia, PA, for the Season 18 LAN Playoffs and a chance to prove who is the best team in North America!
Come watch it in person or catch all of the action live on the RGL.gg Twitch Stream! Here are the match schedules for July 19th - 20th (July 18th is an optional preparation day for PC time, player and spectator pre-registration, media/interview time, and more):
Schedule - Day 1 (Saturday, July 19th)
1:00 pm Eastern â Round 1 Match
4:30 pm Eastern - Semi-finals
Schedule - Day 2 (Sunday, July 20th)
12:00 pm Eastern - Lower Bracket Finals
4:00 pm Eastern - GRAND FINAL
Itâs that time of year again. The gentle sea breeze... digging holes in the sand... seagulls flying above, looking for the best time to steal an entire hotdog right out of your hands... Sounds nice doesnât it? Well thereâs no time for relaxing now, Soldier! Gray Mannâs army is back with a vengeance, and thousands of robotic abominations are storming across those very beaches as we speak. Itâs time to get out there and fight unless you want this to be the last summer you'll ever get! Gray Mann is coming for a lot more than your hotdogs and if you donât fight back hard and fast, there wonât be any more hotdogs left for those flying beach rats to take...
Operation Bolted Barbecue is a new Mann vs. Machine charity event brought to you by Potato MvM! Complete over 50 missions across new and returning maps! Complete at least 10 missions to receive an in-game medal! Event servers are available across the world. Click here to get started!
Feeling generous? Potato.TF is also hosting a charity fundraiser supporting Direct Relief! Donate as little as $5 to receive an in-game medal! Have the link to your Steam profile ready and click here for more information.
Destroy those robots while you can! The event will run until October 15th, 2025.
Thirteen years ago, we launched Mann vs. Machine, a chilling cautionary tale where an artificial consciousness tried to take all our jobs. You didn't know it back then, but that was actually a literary device called "speculative" fiction, where writers (us) accurately predict the future (the present), but then hide it so as not to cause widespread panic.
In an effort to keep panic levels low, and apropos of nothing, we'd like to tell you a story: Once upon a time, a Mann vs. Machine mode in a video game was getting a much-needed update. And so a brave blog post writer (us again) asked the community to submit Mann vs. Machine maps and missions in time for that update. (For the sake of this panic-reducing speculative fantasy, let's put the fictional deadline at Wednesday, August 27th).
If that was the entire story, you'd already be at a low panic level but vaguely concerned about a looming dystopian future (mission accomplished). But as is traditional in the genre of speculative blog fiction, there's more! The king of the fictional land where this all happened (ancient Greece), decreed on stone tablets that even though the update was dropping right around the ancient Greek candy-harvest festival of Halloween, the maps did not need to all be Halloween-themed (first tablet) and in fact shouldn't be (second tablet).
"Though some of them COULD be," the king carved into a third tablet, held in the stone hands of a statue... of PRIMATE GEORGE WASHINGTON? No! It's just regular George Washington in a dystopian future past where our sculptors are NOT AS GOOD AS IN ANCIENT GREECE! What an ending! (The end.)
Is this tale a simple flight of gripping, well-written fancy? (No.) Or a chilling glimpse into a future that could arrive as soon as, again, Wednesday, August 27th with a second part arriving right before Halloween? (Yes, see paragraph one.)