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In parts of the world the leaves are turning and change is in the air, and what better way to celebrate than with some changes to the Staff team?
Up first, please welcome
@Sandwhip in their new role as Server Mod! Sandwhip joined the site in late 2017, and was brought on as a Silver Star earlier this year. Sandwhip is a talented mapper, a kind voice in our community, a regular in our Discord voice channels, and is always willing to help out when they can. Because of these things and...
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In parts of the world the leaves are turning and change is in the air, and what better way to celebrate than with some changes to the Staff team?
Up first, please welcome @Sandwhip in their new role as Server Mod! Sandwhip joined the site in late 2017, and was brought on as a Silver Star earlier this year. Sandwhip is a talented mapper, a kind voice in our community, a regular in our Discord voice channels, and is always willing to help out when they can. Because of these...Staff Promotions 2020
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Read the full article .
published 4 years ago. 618 views, 31 likes, 0 dislikes and 3 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
published 4 years ago. 496 views, 39 likes, 0 dislikes and 2 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
published 4 years ago. 1,925 views, 78 likes, 0 dislikes and 10 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
published 4 years ago. 2,924 views, 112 likes, 0 dislikes and 21 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
Interested in playing competitively in a new light? The PASS Time Federationâs second season is just what you need! With a new ruleset, whitelist, format, and an added community map the second season is looking for new teams of players of any skill level! There will be in-game medals and a prize pool of keys for the first place team!
The new season wonât start until both the NA and EU branches have their team slots full (8 teams for each). Get registered before they fill up! Try out something new and evolving as your PASS Time goes competitive! Use their discord to sign up yourself and your team, get updates, information, and more!
published 5 years ago. 631 views, 65 likes, 4 dislikes and 19 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Jupiter Jetpack to not hide the Pyro grenades
Updated The Great Deflate achievement to include the Balloonicorpse
Updated pl_hasslecastleFixed more out-of-bounds exploits
Improved clipping
General improvements Updated koth_undergrove_event3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
Reduced the delay after winning a 3v3 before players are teleported back to the overworld
Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
Polished clipping around the capture point
Polished some textures on RED's side
Fixed several console errors that appeared upon map load
Minor lighting fixes
published 5 years ago. 629 views, 38 likes, 0 dislikes and 7 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
published 5 years ago. 776 views, 50 likes, 1 dislikes and 6 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
published 5 years ago. 668 views, 38 likes, 0 dislikes and 7 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
published 5 years ago. 1,205 views, 63 likes, 0 dislikes and 12 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
published 5 years ago. 1,271 views, 75 likes, 1 dislikes and 32 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated koth_viaduct_eventFixed Engineers building teleporters in the spawn rooms Updated pl_precipice_event_final Updated pl_bloodwaterRemoved an unintended clip brush passing through a BLU spawn wall
Added occluders Updated pl_hasslecastleFixed BLU players spawning in the wrong spawn room
Fixed Engineers building teleporters the first BLU spawn room
General improvements Updated pl_rumble_eventFixed Merasmus uttering round start voice lines randomly during mid round
Fixed some misaligned textures
Fixed a tree from hovering in underworld
Fixed few models fading too late or too soon
Fixed clock sometimes triggering underworld entrances during bumper kart race
Fixed Merasmus from spawning if the race was already over
Fixed push trigger in underworld being too low
Improved clipping around the map
published 5 years ago. 663 views, 39 likes, 1 dislikes and 2 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed players not being able to rocket jump or stickybomb jump during a truce
Fixed missing War Paint icons in the Steam Community Market
Updated the Impish Ears to add a missing style
Updated the equip_region for the Gourd Grin
Updated The Ghoul Box to fix an issue with the materials
Updated pl_hasslecastleAdded occluders to improve optimization
Added a spell book near the first RED spawn and the first BLU spawn
Brightened up some areas
Fixed some texture misalignments
Reduced the saturation of purple spell book patches
Changed the ending when BLU wins
Fixed the arrow signs not changing near the first RED spawn
Fixed an out-of-bounds exploit near the first point
Fixed an out-of-bounds exploit in the second BLU spawn
Fixed an out-of-bounds exploit near the cliff at the second-to-last point
Changed the doors in the second BLU and the first RED spawn rooms to standard ones
Fixed a displacement error near the entrance to the last point
Moved the resupply cabinet from the second BLU spawn out of the wall
Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
Fixed some texture errors
Brightened up the map
General improvements Updated pl_precipice_event_finalLowered amount of entities on the map to prevent crashing
Adjusted some misaligned textures around the map
Simplified some detail for better performance
Combined some models for better performance
Removed some clutter to improve readability and fluid movement
Fixed some lighting bugs around the map
Added a one way door to left flank on last CP for Blu
Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
Adjusted health kits in last to be less favorable to defense Updated koth_megaloFixed players building teleporters in RED spawn Updated pl_bloodwaterFixed exploit using the Minify spell at point A
Fixed being able to build as an Engineer in lava pits
Bosses no longer get stuck in lava pits
Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
Updated all railings to not collide with projectiles and bullets
Removed normal-sized skeleton spawn locations
published 5 years ago. 615 views, 31 likes, 0 dislikes and 4 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
published 5 years ago. 694 views, 42 likes, 0 dislikes and 8 comments.
The Unofficial Official Team Fortress 2 Podcast. P...
published 5 years ago. 914 views, 78 likes, 1 dislikes and 5 comments.
The Unofficial Official Team Fortress 2 Podcast. P...