Community news
Aggregated from all TF2 related websites and social media.An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed players not being able to rocket jump or stickybomb jump during a truce
- Fixed missing War Paint icons in the Steam Community Market
- Updated the Impish Ears to add a missing style
- Updated the equip_region for the Gourd Grin
- Updated The Ghoul Box to fix an issue with the materials
- Updated pl_hasslecastle
- Added occluders to improve optimization
- Added a spell book near the first RED spawn and the first BLU spawn
- Brightened up some areas
- Fixed some texture misalignments
- Reduced the saturation of purple spell book patches
- Changed the ending when BLU wins
- Fixed the arrow signs not changing near the first RED spawn
- Fixed an out-of-bounds exploit near the first point
- Fixed an out-of-bounds exploit in the second BLU spawn
- Fixed an out-of-bounds exploit near the cliff at the second-to-last point
- Changed the doors in the second BLU and the first RED spawn rooms to standard ones
- Fixed a displacement error near the entrance to the last point
- Moved the resupply cabinet from the second BLU spawn out of the wall
- Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
- Fixed some texture errors
- Brightened up the map
- General improvements
- Updated pl_precipice_event_final
- Lowered amount of entities on the map to prevent crashing
- Adjusted some misaligned textures around the map
- Simplified some detail for better performance
- Combined some models for better performance
- Removed some clutter to improve readability and fluid movement
- Fixed some lighting bugs around the map
- Added a one way door to left flank on last CP for Blu
- Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
- Adjusted health kits in last to be less favorable to defense
- Updated koth_megalo
- Fixed players building teleporters in RED spawn
- Updated pl_bloodwater
- Fixed exploit using the Minify spell at point A
- Fixed being able to build as an Engineer in lava pits
- Bosses no longer get stuck in lava pits
- Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
- Updated all railings to not collide with projectiles and bullets
- Removed normal-sized skeleton spawn locations
Lockdown Throwdown 2 Open R1 - We Eat Snak vs. El Tequila
published 4 years ago. 615 views, 31 likes, 0 dislikes and 4 comments.Lockdown Throwdown 2 Invite R1 - Covenant vs. nerdRage
published 4 years ago. 694 views, 42 likes, 0 dislikes and 8 comments.Lockdown Throwdown 2: Day 2 Highlights
published 4 years ago. 914 views, 78 likes, 1 dislikes and 5 comments.ETF2L Highlander S22 Prem W5 - Feila eSports vs. UPP
published 4 years ago. 1,922 views, 73 likes, 2 dislikes and 18 comments.LoFiSpy October Prize Announcement! Double sponsored events!
published 4 years ago. 841 views, 107 likes, 1 dislikes and 11 comments.An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the Handsome Devil to fix an issue with the model
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Updated the timing of the Static Shock and Veno Shock unusual effects
- Updated the Seared Sorcerer to add a missing style
- Updated the Eye-See-You to add a missing style
- Updated the Handsome Devil to fix an issue with the materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated koth_megalo
- Fixed minor out of bounds teleporter exploit
- Added pumpkin bombs
- Updated pl_bloodwater
- Fixed misaligned textures
- Sealed displacement hole to the skybox near BLU spawn
- Brightened up point A
- Brightened up ambient lighting
- Fixed pumpkin bombs not spawning at point C and D
- Brightened up lighting behind point B
Where's da Lo-Fi (Now called: LoFiSpy) September 2020 Showcase and Winner
published 4 years ago. 679 views, 75 likes, 0 dislikes and 9 comments.An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XII has arrived!
- Featuring 4 new community maps: Megalo, Bloodwater, Hassle Castle, and Moldergrove
- Added the Wicked Windfall Case
- Contains 22 new community-created cosmetic items that make up the Wicked Windfall Collection
- Has a chance to give one of 6 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Added 19 new community-created Unusual effects
- 8 new effects for Unusual hats
- 11 new effects for Unusual taunts
- Added the Scream Fortress XII War Paint Case
- Contains 15 new community-created War Paints that make-up the Scream Fortress XII War Paint Collection
- Has a chance to give a taunt Unusualifier as a bonus item
- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Wicked Windfall Case or Scream Fortress XII War Paint Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XII runs through November 7th, 2020
General
- Added support for Steam Text Filtering for persona names and chat. This is enabled by default.
- You can update your settings in the Adv. Options dialog
- You can also update your settings by opting into the Steam Lab at https://store.steampowered.com/account/preferences#CommunityContentPreferences
- Updated The Cuban Bristle Crisis to add the smoke effect
- Updated/Added some tournament medals
- Updated the localization files
Mannpower Update
- Map Changes
- ctf_hellfire and ctf_gorge
- Flag return time increased from 15 to 30 seconds
- ctf_thundermountain
- Flag return time increased from 15 to 30 seconds
- Removed a fence top ledge that snipers could exploit
- ctf_hellfire and ctf_gorge
- Gameplay Changes
- Flag carrier grapple movement speed reduced
- Scout with no powerup or with Agility powerup â reduced to 0.8x regular grapple movement speed (down from regular grapple movement speed in previous version)
- Scout with any other powerup - 0.65x normal grapple movement speed (no change from previous version)
- Any other class without a powerup or with Agility powerup - reduced to 0.65x normal grapple movement speed (down from 0.8x in previous version)
- Any other class with a powerup - reduced to 0.5x normal grapple movement speed (down from 0.65x in previous version)
- Critical hit damage rules changed
- Weapons that score critical hit boosts on airborne targets will no longer do so in Mannpower since being airborne is a far more important and commonly utilized movement style than in the base game
- Melee weapons that score mini-crit damage no longer have their base Mannpower 1.3x damage boost
- Medic
- Free ride removed. Previously when healing a target, youâd be pulled along with them when they moved by grappling hook.
- Reduced heal rate and ubercharge build rate when carrying a powerup or healing someone with a powerup
- Medics carrying Haste or Agility are exempt from medic powerup checks
- If medic has no powerup and target has no powerup â regular heal and uber build rate
- If only one of the medic and the target has a powerup - half heal and uber build rate
- If both medic and target have powerups - quarter heal and uber build rate
- Removed overheal from targets carrying powerups
- Heavy
- Removed the jump up boost when grappling. You can still jump to disconnect the hook, but the Heavy no longer gets the height boost when doing so.
- Soldier
- Battalionâs Backup rage build rate reduced by 2.5x to counter the additional benefits of an extra 20hp and critical hit immunity when compared to the Buff Banner
- Engineer
- Carried buildings will now deploy instantly
- Scout
- Removed falling damage
- Spy
- Backstabs disallowed if youâre connected to an enemy by the grappling hook. This applies if youâre hooked into someone or if theyâre hooked into you.
- Knife deploy time is no longer instant when switching between weapons, even when carrying Agility
- Conniverâs Kunai no longer considers the victimâs powerup boosted health when taking damage dealt as health
- Haste buffs
- Reload speed increased from 2x normal to 4x normal
- Pyro flare gun re-fire rate increased from 2x normal to 5x normal
- Vampire changes
- Fixed a bug where the Vampire carrier wouldnât receive health from damage dealt by an explosion that also caused self-damage
- Increased blast weapon clip size 1.5x
- Resistance changes
- Vampire no longer gets a 25% boost to their health received on melee attacks against a player carrying resistance
- Fixed bug where grapple would auto disconnect after a couple of seconds if the hook embedded in geometry behind clip volumes
- Flag carrier grapple movement speed reduced
- Game Balance Changes
- When the game detects a skill imbalance between teams, select players will be moved between teams to address the imbalance
- If a player is dominating the game for long enough (kills count is very high relative to the rest of the players in the game), theyâll enter a dominant state for a period of time. This state has these effects:
- Marked for Death
- Powerup modifications
- Reflect â maximum health reduced 400 to 320. Reflect damage reduced from 80% to 50%
- Vampire â damage resistance removed. No blast weapon clip size increase
- Strength â game multiplier reduced from 2x to 1.4x
- Regeneration â health regenerates at 70% of the regular rate
- Haste â weapon firing rate increase reduced from 2x to 1.5x.Weapon reload speed increase reduced from 4x to 2x
- Knockout â melee damage increase reduced from 1.9x to 1.4x
- King â max health increase reduced from 100 to 20
- Plague â damage resistance to infected players reduced from 50% to 20%
- Precision
- Sniper rifle - Scope speed increase reduced from 2x from 1.5x. Shot charge speed increase reduced from 3x to 2x. Damage bonus reduced from 2x to1.5x
- Blast weapons - Regular blast radius falloff. No clip size increase
- Resistance â damage resistance reduced from 50% to 35%
- Server variables associated with this feature:
- tf_powerup_mode_dominant_multiplier â the multiple over the server median that a playerâs kill count needs to be in order to be determined dominant
- tf_powerup_mode_killcount_timer_length â the time interval to wait between tests for dominant players
Pazer, the man who would kill robots: tf2_bot_detector
published 4 years ago. 1,831 views, 143 likes, 3 dislikes and 47 comments.Lockdown Throwdown 2 Grand Final - Ascent vs. nerdRage
published 4 years ago. 1,883 views, 78 likes, 0 dislikes and 13 comments.Lockdown Throwdown 2 Consolation Final - 6ix vs. karnax
published 4 years ago. 1,133 views, 62 likes, 0 dislikes and 5 comments.
Header by Void. "7" art by AxioMr. "2" art by Veliass. "J" art by Barno, Majora, SediSocks. "A" art by JeddyK. "M" game by hutty. All other work now in-game.
The 72 Hour Jam 2020 begins on September 4th, 2020 at 6 PM GMT, and ends on September 7th, 2020, 6 PM GMT!
Need help with converting to your timezone? Use worldtimebuddy.com.
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Lockdown Throwdown 2 Semifinal - Ascent vs. karnax
published 4 years ago. 992 views, 59 likes, 0 dislikes and 9 comments.Prepare yourself! The UGC League Fall Season is about to start! Come join the players that played last season for some competitive TF2 action! Players of all skill levels are welcome to come play in their Highlander, 6v6, 4v4 and Ultiduo leagues!
The first week of matches starts Monday, October 5th, and there is no cost to play. The UGC has divisions across North America, South America, Europe, Asia, and Australia/New Zealand. Players from any of these regions are encouraged to sign up and join the fun!
In-game medals will be awarded to players who test their mettle! The UGC has awarded nearly 168,000 medals since 2011!
Visit the UGC website and Discord for more information, learn how to play, look for players or to find a team!
Lockdown Throwdown 2 Quarter Final - 6ix vs. Invictus
published 4 years ago. 974 views, 50 likes, 3 dislikes and 5 comments.mvm Akure by Startacker
mvm Autumnull by Startacker
mvm Brugge by Dayal and Startacker
mvm Cyberia by dexc34 and Waugh101
koth Databank by iiboharz
mvm Estate by erk and Sntr...
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