An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Bug fixes to Steam Datagram Relay (SDR) support. This is currently in limited testing. We will have more info about this when it rolls our more broadly.
Old church bells have begun to ring, once-occupied graves now lay empty, and never-before-seen creatures of the night have risen from their slumber for one sole purpose: to be shot!
A Halloween-inspired take on the traditional Mann vs Machine dynamic, Operation Hexadecimal Horrors features 48 brand new missions spread across more than 10 new, returning, and spookified maps! The campaign will run until November 30th, so don't wait! Servers are available in North America, South America, Europe, Asia, and Australia.
On an entirely different, less scary topic: a charity drive benefiting The Trevor Project will be running in tandem with the campaign. In-game medals are available for those who donate $5 or more! Check out the website to learn how to donate and how to play!
Hey everyone. The 72 hour jam is right around the corner! We wanted to run a quick survey to see what weekend would be optimal for everyone. Feel free to vote and discuss it below.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
Fixed clipping issue for the Taunt: The Profane Puppeteer
Fixed some sounds for the Taunt: The Mannbulance!
Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
Updated the pickup/drop sounds for paintkits
Updated/Added some tournament medals
Updated the localization files
Updated cp_ambush_event
Fixed few exploits where players could get out of the map
Fixed control point 2 base plate in stage 1 not turning blue upon capture
Changed damage type from shock to bullet in underworld
Improved clipping
Updated pl_terror_event
Fixed few exploits where players could get out of the map
Increased spawn time interval of normal spellbooks
Fixed visual issue during warmup period regarding track models floating in air
Adjusted payload track select logic to fix rare issue with cart going off track
Improved clipping
Updated koth_los_muertos
Fixed a respawn visualizer not showing up on the RED side
Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
Fixed being able to spam grenades and rockets through rooftops
Updated arena_lumberyard_event
Fixed missing beacon particle to signify rare spell spawn locations
Fixed an issue with custom HUDs interfering with the map's own HUD
Fixed middle doors shutting themselves when blocked by a player
Fixed various props z-fighting inside of walls
Fixed instances of the announcer lines playing over the Merasmus' announcer lines
Fixed an issue that caused players to remain in third-person at the beginning of a new round
Fixed spells dropped by the skeleton king persisting between rounds
Fixed pumpkin bombs generated from spells persisting between rounds
Fixed server lag caused by dynamic props
Reworked various VO to use new soundscript entries
Merasmus will now react to player deaths with varying degrees of sarcasm
Pumpkin bombs will now all refresh simultaneously at the start of every round
Added a "No entry" sign to the middle doors
Smoothed surfaces around the map to ease flying around as a ghost
Increased sound of the ghost dispenser to improve healing feedback
Extended the warmup periods by 5 seconds (now 15 seconds)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated The Corpse Carrier to have the Holiday Restriction: Halloween / Full Moon. Players who currently have this item will receive another random item from the Crimson Cache Collection.