Summer is finally here! Time for snow cones, sunglasses, and a chaotic clash of content creators in a 9v9 Highlander aimed to raise money for charity!
The Charity Cup brings a whole new spin on what would otherwise be a standard competitive highlander event! Content creators around the TF2 community have banded together in the name of charity and to beat the crap out of each other for your amusement! When donating during the live event, you can affect the game in many silly ways that affect both teams and may sway the odds during the match!
The event will support Starlight Children's Foundation. Bringing happiness to seriously ill children and their families, Starlight supports kids and families at more than 800 childrenâs hospitals and other health facilities in the US. They bring gaming stations to kids stuck in hospital beds, hospital wear for families that otherwise couldn't afford to have them, and so much more.
Spread the word and tune in on the 29th and 30th of July, @ 12:00pm / 3:00pm EST for this two-day event representing creators from NA and EU! The event will be hosted live on Deputy7's Twitch channel! More information about donating can be found here!
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added main menu character for the Summer event
Fixed pd_watergate capture zone not working properly
Fixed geometry collision issue with the Wildflower Meadows Unusual effect
Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
Fixed the Strange Filter prefix for pd_selbyen
Fixed broken materials for the second style of the Cranium Cover
Updated koth_sharkbay
Fixed the flying boat
Removed collision from seagulls
Updated Map Stamp icons
Updated koth_rotunda
Aligned various textures
Improved clipping slightly
Raised gate to flank route for ease of access
Aligned some props
Updated cp_hardwood_final
Fixed a crash affecting a small number of players
Minor clipping adjustments throughout the map
Minor lighting issues fixed throughout the map
Adjusted areaportalwindow fade brush textures
Adjusted collisions for some props
Updated cp_steel
More blockbullet /clipbrush swaps where needed
Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
Fixed more small unnecessary prop collision/clip removals
Fixed blatant texture misalignment
Addressed perch spot outside Red spawn on wood beam
Closed some accidental holes in geometry
Additional fixes to a sticky/shooting exploit through and under Red's E platform area
Increased pit damage to kill some certain class loadouts in a single trigger
Moved Blu spawns forward a little to previous distance
Extended projectile blocker brush along the top side of the Blu spawn building's roof
Fixed Sniper sightline into Red's first spawn points from E
Updated koth_rotunda
Aligned various textures and fixed cubemap issue
Improved clipping
Improved lighting and reduced visual noise on some textures
Raised gate to flank route for ease of access
Aligned some props
Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)
Added missing collision to some props
Sealed the map more
Updated cp_sulfur
Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
Fixed a case where Blu could contest their own win
Fixed a case where you could build a teleporter under a platform and become trapped
Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
Altered Red spawn positons to spread them out when defending main point
Lowered Red's initial time to defend slightly
Convinced the boiling water to properly scald people that are submerged below the surface
Gravity density in the potplants has been correctly calibrated
Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
B can no longer be capped from the outside of the building
Area under Point A can no longer be accessed
Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
Updated pd_selbyen
Fixed exploit that would let you build in spawn
Seal will now select a random skin every time it teleports to the break room (3 possible skins)
Adjusted oob seal animation timings
Fixed seal swimming animation
Added missing resupply cabinet on the Blu side
Added some missing clipping that would let players build in undesirable places
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2023!
Featuring 14 new community maps: Sharkbay, Rotunda, Phoenix, Cashworks, Venice, Reckoner, Sulfur, Hardwood, Pelican Peak, Selbyen, VSH Tiny Rock, VSH Distillery, VSH Skirmish, and VSH Nucleus
Added the Summer 2023 Cosmetic Case
Contains 25 new community-contributed items
Added 6 new community-contributed taunts to the Mann Co. Store
Taunt: Killer Joke
Taunt: Star-Spangled Strategy
Taunt: The Head Doctor
Taunt: Tuefort Tango
Taunt: The Road Rager
Taunt: The Killer Signature
Added 20 new community-created Unusual effects
12 new effects for Unusual hats
8 new effects for Unusual taunts
All cosmetic and taunt cases will grant Summer 2023 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2023
General
Security and stability improvements
Fixed the Mann vs. Machine upgrade panel closing after receiving a matchmaking party invite
Fixed an exploit related to the ConTracker and being able to move/shoot while it's deployed
Fixed the Strange Count Transfer Tool not being able to transfer stats for Sandvich items
Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt
Fixed missing No Headphones style for the Universal Translator
Fixed Engineer teleporter audio that was referencing the dispenser by mistake in Spanish
Fixed incorrect alpha channels for the Smissmas 2021/2022 Cosmetic Case models
Fixed the Winter 2019 War Paint Case not being shown in the Mann Co. Store
Updated/Added some tournament medals
Updated pl_enclosure_final to fix localization issues
Updated cp_gravelpit_snowy
Boosted volume of snowman explosions
Added occluders to C to improve performance
Improved clipping
Updated cp_steel
Prop collision cleanup and improved player clipping
Explosive splash bug collisions on stairs, props, etc., around the map
Spawn point issues (collision, prop blocking, clipping, etc.)
Fix Pyro door exploit on A
Fix choke and spam issues into Blu & Red spawns
Fix Pixel walk collision issues
Fixing ceiling clipping and stuck spots including exploits
Clean up geometry in spawns, the spawn locations and their exits
Fix roof readability issues, with sticky and rocket jumping
Fix rare double death bug when falling into pit
Fix Cliff stuck spots and ledges in E pit
Removed head glitch tele spawn on A-B connector
Fix rare overtime cap bug
Fix Red team getting stuck in spawn door to A
Updated cp_mossrock
Fixed numerous perch points
Fixed players being able to get under Blu spawn
Fixed a location where a teleporter could be build out of the map
Fixed collision on rock near final point so it is more accurate to the visuals
Get ready for the epic showdown at LAN Downunder 2023! Teams from all across Oceania are gearing up to compete for the coveted title of the greatest team downunder. Tune in live on Twitch from July 8th to 9th, starting at 11:30am AEST, to witness the intense battles for glory and a prize pool of $2,000!
The competition kicks off with a thrilling six-round Swiss stage, followed by exhilarating single elimination playoffs on day two. It's going to be an action-packed event that TF2 fans won't want to miss. So, mark your calendars, rally your friends, and prepare for the ultimate display of competitive gaming!
You might be thinking that it's summer right now but you're wrong, it's still spring. And it will stay spring until the last corpse has been smeared across the last control point in the last game of the ETF2L 2023 Spring Highlander Playoffs. Luckily for you, that's coming up on Sunday, July 2nd, at 12:15pm PDT / 21:15 pm CEST. And what's more you can watch it live on KritzKast's Twitch channel!