What's the point of a Cold War era standoff if you can't bring your own group of mercenaries to participate? There isn't any, and that's why Russian Highlander is coming back for its 4th season!
Russian Highlander is a competitive Team Fortress 2 event featuring the Highlander format for players of all skill levels. Players from all around the world are welcome, but keep in mind the event is planned around European time zones. Are you interested in participating? Sign up your mercenary squad on their Match.TF page or join their Discord server.
Everyone knows there's no point in risking your life if there isn't a sweet reward for your effort, and that's why RuHL offers a 50+ keys prize pool as well as some premium serveme codes. And let us not forget there are some sweet, sweet in-game medals!
(Image credit - KortexTF, with help from virgonaly and Their Dentist)
TFNew is a European competitive 6v6 TF2 event intended to help players new to competitive TF2 learn the basics and prepare them for league play. You don't need a team to participate, simply sign up as an individual (or with 1 friend) and you'll be drafted onto a team by their Staff when the sign-ups are done. You'll then spend the next week and a half receiving coaching sessions and playing scrims (practice games) with other teams. When the preparation period is over, you'll participate in Cup #5 and have a chance to prove yourself as an up-and-coming TF2 talent!
Rewards include in-game medals as well as entries into a raffle of TF2 items! There's also a chance your matches will be featured on Twitch! To participate, join the Discord server where you can find a lot more information as well as instructions on how to sign up.
(Image credit - KortexTF, with help from virgonaly and Their Dentist)
TFNew is a European competitive 6v6 TF2 event intended to help players new to competitive TF2 learn the basics and prepare them for league play. You don't need a team to participate, simply sign up as an individual (or with 1 friend) and you'll be drafted onto a team by their Staff when the sign-ups are done. You'll then spend the next week and a half receiving coaching sessions and playing scrims (practice games) with other teams. When the preparation period is over, you'll participate in Cup #5 and have a chance to prove yourself as an up-and-coming TF2 talent!
Rewards include in-game medals as well as entries into a raffle of TF2 items! There's also a chance your matches will be featured on Twitch! To participate, join the Discord server where you can find a lot more information as well as instructions on how to sign up.
Bans are being updated and will now be universal across our platforms. This means that a currently-held ban on any one of our services (site, Discord, and servers) will immediately translate into a ban on ALL of our services.
This is retroactive, so users who are currently holding a ban on one of our platforms will have their ban extended to all platforms.
In short: if you were banned on our Discord, you will be now banned on the site and the servers as well. In the case of temporary bans,...
Bans are being updated and will now be universal across our platforms. This means that a currently-held ban on any one of our services (site, Discord, and servers) will immediately translate into a ban on ALL of our services.
This is retroactive, so users who are currently holding a ban on one of our platforms will have their ban extended to all platforms.
In short: if you were banned on our Discord, you will be now banned on the site and the servers as well. In the case of temporary bans...
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Accursed Unusual taunt effect to fix a problem with the color
Updated the equip_region for a couple of the Spooky Spoils cosmetic items
Updated/Added some tournament medals
Updated the localization files
Updated koth_slaughter_event
Fixed a spot where players could spam the Underworld exit effect
Fixed a sightline into the spawn rooms
Fixed players being able to perch on flood lights
Implemented additional prop fades to increase performance
Updated pl_precipice_event_final
Removed the right side path from BLU spawn near control point A to help BLU in keep momentum during coordinated pushes
BLU main spawn has been rearranged to outlet the BLU team to the left of the courtyard
Removed upper balcony for control point D on the RED team's side
Added additional cover near control point A and control point D to block long headshot sightlines
Redesigned RED spawn to support missing balcony level
Added a ramp inside the Cave to allow players to jump up onto the dropdown platform that leads to control point D
Fixed engineers being able to build in certain doorways
Moved the health cabinet in the neutral spawn closer to the exit doors
Fixed one-way doors closing too soon, trapping players
Fixed the cliff-side one way door not closing properly, leaving behind invisible collision
Added additional health and ammo pickups between control point A and control point C
Fixed several spots players shouldn't be able to reach
Extended spawn room triggers to better encapsulate the neutral forward spawn room
Made several shed rooftops non-buildable areas for engineers
Added more pumpkin bombs
Spells cast by the cauldron are now helpful for the BLU team. The cauldron will only cast the tornado, jump pad, and skeleton spell. Skeletons will target and attack RED team.
Fixed the cauldron spell audio not always playing correctly
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Accursed Unusual taunt effect to fix a problem with the color
Updated the equip_region for a couple of the Spooky Spoils cosmetic items
Updated/Added some tournament medals
Updated the localization files
Updated koth_slaughter_event
Fixed a spot where players could spam the Underworld exit effect
Fixed a sightline into the spawn rooms
Fixed players being able to perch on flood lights
Implemented additional prop fades to increase performance
Updated pl_precipice_event_final
Removed the right side path from BLU spawn near control point A to help BLU in keep momentum during coordinated pushes
BLU main spawn has been rearranged to outlet the BLU team to the left of the courtyard
Removed upper balcony for control point D on the RED team's side
Added additional cover near control point A and control point D to block long headshot sightlines
Redesigned RED spawn to support missing balcony level
Added a ramp inside the Cave to allow players to jump up onto the dropdown platform that leads to control point D
Fixed engineers being able to build in certain doorways
Moved the health cabinet in the neutral spawn closer to the exit doors
Fixed one-way doors closing too soon, trapping players
Fixed the cliff-side one way door not closing properly, leaving behind invisible collision
Added additional health and ammo pickups between control point A and control point C
Fixed several spots players shouldn't be able to reach
Extended spawn room triggers to better encapsulate the neutral forward spawn room
Made several shed rooftops non-buildable areas for engineers
Added more pumpkin bombs
Spells cast by the cauldron are now helpful for the BLU team. The cauldron will only cast the tornado, jump pad, and skeleton spell. Skeletons will target and attack RED team.
Fixed the cauldron spell audio not always playing correctly