Community news

Aggregated from all TF2 related websites and social media.

Staff Promotions 2020 TF2Maps news
3 years ago
In parts of the world the leaves are turning and change is in the air, and what better way to celebrate than with some changes to the Staff team?

Up first, please welcome @Sandwhip in their new role as Server Mod! Sandwhip joined the site in late 2017, and was brought on as a Silver Star earlier this year. Sandwhip is a talented mapper, a kind voice in our community, a regular in our Discord voice channels, and is always willing to help out when they can. Because of these things and...

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Staff Promotions 2020 TF2Maps news
3 years ago

In parts of the world the leaves are turning and change is in the air, and what better way to celebrate than with some changes to the Staff team?

Up first, please welcome @Sandwhip in their new role as Server Mod! Sandwhip joined the site in late 2017, and was brought on as a Silver Star earlier this year. Sandwhip is a talented mapper, a kind voice in our community, a regular in our Discord voice channels, and is always willing to help out when they can. Because of these...

Staff Promotions 2020

...

Read the full article.





PASS Time Federation Season 2 TeamFortress Blog
3 years ago

passtime_seasonii_poster2.png?t=1496190900

Interested in playing competitively in a new light? The PASS Time Federationâs second season is just what you need! With a new ruleset, whitelist, format, and an added community map the second season is looking for new teams of players of any skill level! There will be in-game medals and a prize pool of keys for the first place team!


The new season wonât start until both the NA and EU branches have their team slots full (8 teams for each). Get registered before they fill up! Try out something new and evolving as your PASS Time goes competitive! Use their discord to sign up yourself and your team, get updates, information, and more!




Team Fortress 2 Update Released TeamFortress Patches
3 years ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Jupiter Jetpack to not hide the Pyro grenades
  • Updated The Great Deflate achievement to include the Balloonicorpse
  • Updated pl_hasslecastle
    • Fixed more out-of-bounds exploits
    • Improved clipping
    • General improvements
  • Updated koth_undergrove_event
    • 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
    • Reduced the delay after winning a 3v3 before players are teleported back to the overworld
    • Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
    • Polished clipping around the capture point
    • Polished some textures on RED's side
    • Fixed several console errors that appeared upon map load
    • Minor lighting fixes






Team Fortress 2 Update Released TeamFortress Patches
3 years ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated koth_viaduct_event
    • Fixed Engineers building teleporters in the spawn rooms
  • Updated pl_precipice_event_final
    • Fixed missing models
  • Updated pl_bloodwater
    • Removed an unintended clip brush passing through a BLU spawn wall
    • Added occluders
  • Updated pl_hasslecastle
    • Fixed BLU players spawning in the wrong spawn room
    • Fixed Engineers building teleporters the first BLU spawn room
    • General improvements
  • Updated pl_rumble_event
    • Fixed Merasmus uttering round start voice lines randomly during mid round
    • Fixed some misaligned textures
    • Fixed a tree from hovering in underworld
    • Fixed few models fading too late or too soon
    • Fixed clock sometimes triggering underworld entrances during bumper kart race
    • Fixed Merasmus from spawning if the race was already over
    • Fixed push trigger in underworld being too low
    • Improved clipping around the map


Team Fortress 2 Update Released TeamFortress Patches
3 years ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed players not being able to rocket jump or stickybomb jump during a truce
  • Fixed missing War Paint icons in the Steam Community Market
  • Updated the Impish Ears to add a missing style
  • Updated the equip_region for the Gourd Grin
  • Updated The Ghoul Box to fix an issue with the materials
  • Updated pl_hasslecastle
    • Added occluders to improve optimization
    • Added a spell book near the first RED spawn and the first BLU spawn
    • Brightened up some areas
    • Fixed some texture misalignments
    • Reduced the saturation of purple spell book patches
    • Changed the ending when BLU wins
    • Fixed the arrow signs not changing near the first RED spawn
    • Fixed an out-of-bounds exploit near the first point
    • Fixed an out-of-bounds exploit in the second BLU spawn
    • Fixed an out-of-bounds exploit near the cliff at the second-to-last point
    • Changed the doors in the second BLU and the first RED spawn rooms to standard ones
    • Fixed a displacement error near the entrance to the last point
    • Moved the resupply cabinet from the second BLU spawn out of the wall
    • Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
    • Fixed some texture errors
    • Brightened up the map
    • General improvements
  • Updated pl_precipice_event_final
    • Lowered amount of entities on the map to prevent crashing
    • Adjusted some misaligned textures around the map
    • Simplified some detail for better performance
    • Combined some models for better performance
    • Removed some clutter to improve readability and fluid movement
    • Fixed some lighting bugs around the map
    • Added a one way door to left flank on last CP for Blu
    • Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
    • Adjusted health kits in last to be less favorable to defense
  • Updated koth_megalo
    • Fixed players building teleporters in RED spawn
  • Updated pl_bloodwater
    • Fixed exploit using the Minify spell at point A
    • Fixed being able to build as an Engineer in lava pits
    • Bosses no longer get stuck in lava pits
    • Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
    • Updated all railings to not collide with projectiles and bullets
    • Removed normal-sized skeleton spawn locations