koth_slums_rc2a

Usage statistics of maps played in the whole TF2 universe (Valve, community and competitive).
0 now playing on community servers

Current activity

21

now playing
1

servers

1 day ago

Map creator(s)

Created 3 map(s).

Map information

This map is based on koth_slums

Map first seen on 2023-09-20 14:13:16 (CET).

Map last seen on 2024-09-17 08:00:00 (CET).

The thumbnail is from teamwork.tf map creators.

Server types


Community



External links



Server locations

Asia
North America
South America
Europe
Oceania

Gamemodes played

koth
prophunt
randomizer

Peak achievements


45

concurrent player(s)
13-Jan-2024 03:50 CET
3

concurrent server(s)
17-Mar-2024 11:20 CET
104

slots capacity
17-Mar-2024 11:20 CET
0

avg. player numbers per day
(tracked for 0 days)

Map description

This map was made in mid 2023 for Fortress Faceoffs' One in the Chamber tournament.

Since this map is VERY loosely based on a CoD map, the goal of the visual design was to make it feel like BOTH CoD and TF2 by having an abnormally high level of surface detail, but otherwise using assets, colours and visual design principles which are faithful to TF2.

The gameplay is designed to encourage intense, multi-directional fights around the capture point. The approach to the capture point is split into two distinct paths, preventing the defense from pushing into and holding the attacker approach. This is done with the goal of making the point easier to retake by the team who doesn't currently own it (the "attackers"), facilitating a more intense, back-and-forth round.\

Let me know what you think! The comments are open to everyone, and my username on basically all my accounts is "Tiftid".

Credits: Tiftid - Layout design, artpass, optimisation, custom asset creation SordidCaper - Initial layout design zythe_ - Initial layout design Requim_HD - Custom asset creation Tom Yamaza - Custom asset creation


no screenshots are matched with this map name.

Player and server history has been disabled by the administrator, because of the current high website load we are experiencing.

Sorry for the inconvience, please consult our Twitter account or Discord server for further information/enquiries about this data.

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