cp_bruhstbowl_b6

Usage statistics of maps played in the whole TF2 universe (Valve, community and competitive).
0 now playing on community servers

Current activity

1

now playing
1

servers

2 weeks ago

Map creator(s)

Created 3 map(s).

Map information

This map is based on cp_bruhstbowl

Map first seen on 2023-02-09 21:37:02 (CET).

Map last seen on 2024-11-06 12:20:00 (CET).

The thumbnail is from teamwork.tf map creators.

Server types


Community



External links



Server locations

North America
Europe
South America
Asia
Oceania

Gamemodes played

control-point

Peak achievements


53

concurrent player(s)
01-Jul-2023 19:10 CET
3

concurrent server(s)
18-Apr-2023 23:00 CET
101

slots capacity
17-Oct-2024 04:40 CET
0

avg. player numbers per day
(tracked for 0 days)

Map description

Bruhstbowl is a multi-stage Attack/Defense map, like Dust Bowl but with only two stages.

The major design goal behind cp_bruhstbowl was to take what was good about Dust Bowl and introduce an extra duality between close-range combat and long-range combat, so it's easier to flank around and play Scout, Sniper and Spy.

Once it was ready, I gave it a never-before-seen kind of artpass using a luxel size of 8 or 4 on nearly every surface to create much more defined shadows than the average TF2 map has.

Check out my TF2Maps.net downloads, where I've made cool semi-experimental maps like Bruhstbowl once every 6-weeks-ish for the past 3 years.

If you like the look of one of my old maps and wanna take over and finish it, or you just have some colourful words to say about Bruhstbowl, feel free to shoot me a message on Discord. My username is "tiftid".


no screenshots are matched with this map name.

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