trade_manor_of_fun
Usage statistics of maps played in the whole TF2 universe (Valve, community and competitive).Map creator(s)
Map information
Map first seen on 2024-11-16 06:42:36 (CET).Map last seen on 2024-11-16 11:00:00 (CET).
The thumbnail is from teamwork.tf map creators.
Server types
Community
Peak achievements
concurrent player(s)
16-Nov-2024 06:42 CET
concurrent server(s)
16-Nov-2024 06:42 CET
slots capacity
16-Nov-2024 06:42 CET
avg. player numbers per day
(tracked for 0 days)
Map description
A more stable, and fixed version of manor_of_fun, this one should work on bigger servers, with more players and mods/plugins.
The old manor, was unfortunately made at a time, where I didn't know how to optimize that well, and the entity limit was already almost full, so it often ended up in crashes, once you hit 24-32 players on a server. Previous map was at 1800 entities/2048 or so, leading to quickly hitting the limit, and crashing the server
This version is at around 700/2048, leaving lots of room for players and other entities now.
Includes a few changes/adjustments too, such as removal of random wheel of doom and spells (except a few for the headcrab room)
You can still find the original one here, but beware of the issues as mentioned above: https://steamcommunity.com/sharedfiles/filedetails/?id=499613577
Player and server history has been disabled by the administrator, because of the current high website load we are experiencing.
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- Valve gameservers are not included in this list (but are in all statistics).
- These records are stored for 14 days, due to resource constraints.
- It may list gameservers that are not visible in Community Quickplay (because they are empty).
If you want more information about a server, query it via quickplay or try to connect to it.