manor_of_fun_ctaf

Usage statistics of maps played in the whole TF2 universe (Valve, community and competitive).
0 now playing on community servers

Current activity

14

now playing
1

servers

2 days ago

Map creator(s)

TF2 Level Designer, modeler, occasional SFM animator and mor...

Map information

Map first seen on 2021-08-30 10:05:50 (CET).

Map last seen on 2026-02-05 22:40:00 (CET).

The thumbnail is from teamwork.tf map creators.

Server types


Community



External links



Server locations

Europe
North America
Asia
South America
Oceania
unknown

Gamemodes played

trading
achievement

Peak achievements


32

concurrent player(s)
17-May-2022 03:30 CET
2

concurrent server(s)
30-Aug-2021 11:40 CET
101

slots capacity
31-Aug-2025 04:00 CET
0

avg. player numbers per day
(tracked for 0 days)

Map description

A more stable, and fixed version of manor_of_fun, this one should work on bigger servers, with more players and mods/plugins.

The old manor, was unfortunately made at a time, where I didn't know how to optimize that well, and the entity limit was already almost full, so it often ended up in crashes, once you hit 24-32 players on a server. Previous map was at 1800 entities/2048 or so, leading to quickly hitting the limit, and crashing the server

This version is at around 700/2048, leaving lots of room for players and other entities now.

Includes a few changes/adjustments too, such as removal of random wheel of doom and spells (except a few for the headcrab room)

You can still find the original one here, but beware of the issues as mentioned above: https://steamcommunity.com/sharedfiles/filedetails/?id=499613577


no screenshots are matched with this map name.

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