An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Happy Smissmas 2023!
All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
Featuring 10 new community maps: Snowtower, Krampus, Haarp, Brew, Hacksaw, Turbine Center, Carrier, Galleria, Emerge, and Camber
Added the Winter 2023 Cosmetic Case
Contains 23 new community-contributed items
The Festivizer can be found as a bonus drop when opening the case
Added 3 new community-contributed taunts to the Mann Co. Store
Taunt: Cheers!
Taunt: Mourning Mercs
Taunt: Foul Play
Added 31 new community-created Unusual effects
17 new effects for Unusual hats
14 new effects for Unusual taunts
All cosmetic and taunt cases will grant Smissmas 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
Mann Co. Store winter sale!
Smissmas runs through January 7th, 2024
General
Fixed missing normal map and variables for Festivized weapons (community fix from Woshee)
Fixed broken lighting for viewmodels in tight spaces (community fix from Stuffy360)
Fixed missing BLU team skin for the B.A.S.E. Jumper
Fixed Taunt: Roar O'War removing health after taunting with an honor bound melee weapon equipped
Fixed not always hiding floating health bars when the player has the hide_enemy_health attribute
Updated pl_corruption to fix trigger_teleports not enabling correctly
Updated koth_sawmill_event to fix missing material
Since 2018, TFConnect has raised over $80,000 for charities including this yearâs cause, SpecialEffect. This charity has a profoundly positive impact on quality of life, confidence and rehabilitation of disabled gamers. TFConnect is back with a live, in-person event bringing all kinds of streamers, content creators and cosplayers together. There will be TF2 themed game-shows, Tabletop games, hot-sauce challenges, painting and gaming, and more giveaways than ever in the Smissmas spirit. Participating online are some big personalities, voice actors and content creators!
The event stream on December 16th-17th will start at 12pm CET (11am GMT / 6am ET), and will be live on the KritzKast channel!
You can join in on the giving as donations are open now on the TFConnect website. Be sure to enter the sweepstakes, too!
The event will be streamed live on KritzKastâs Twitch channel, and you can keep up to date with the team by following TFConnect and KritzKast on Twitter / X.
TFConnect 2023 has officially launched! We've been hosting a contest for them already so you're all well aware, but the site and official dates have landed.
The snow is falling, and holiday cheer is in the air. To celebrate the holiday season, Gray Gravel Co. has unleashed global robot hordes that are leaner, meaner, and probably also machiner than before. Get ready, because this party is going to be EXPLOSIVE!
Operation Firmware Frenzy is a new Mann vs. Machine charity event brought to you by Moonlight MvM featuring 4 advanced and 4 expert missions across 7 maps. Complete 5 missions to earn an in-game star medal! Event servers are available worldwide in North America, South America, Europe, Asia, and Australia.
If the expert missions are too easy for you, then test your mettle on the brand-new master difficulty mission. WHAT?! Thatâs right, Moonlight MvM has released a new highest difficulty for only the most daring. Assemble a team to see if you have what it takes to be the best.
Interested in making your own custom MvM content? New submissions are already open for the next event! Check out the guide for MvM content creation or join the Moonlight MvM Discord for more information. All contributors will earn a special in-game creator medal!
Good luck, and be fast, as this tour will end on January 2, 2024!
Get ready to melt away the competition! The United Dodgeball League is starting its 2023 Winter Cup! There will be in-game medals for all participants, along with special in-game medals for the first, second and third place winners! The first place winners will also receive a bonus of 100 keys!
The 2023 Winter Cup will be held for two days in the EU region, December 16th - 17th. Everyone is welcome to participate, even if they're outside of the region!
Does your team have what it takes?! Sign-ups for the tournament can be found here. Team captains should also join the Discord server, where they'll receive instructions on when to play as well as who they'll be competing against.
The leaves are falling, and it's time for the 2023 Jam Showcase! TF2Maps is showing off 90 of the most interesting, most mind-blowing creations made for this year's Jam! They received 556 entries, with 516 of those being eligible for medals, placing it comfortably in the exact middle of past Jams in terms of participation. In terms of donations, this year placed second with a grand total of $11,020.46 raised for Gamers Outreach Foundation!
For more information, check out the showcase thread on TF2Maps! You can also join the TF2Maps Discord and follow TF2Maps on Twitter!
Seasonalander has arrived for the Fall of 2023! This season will be raising funds for the British Red Cross, a global humanitarian organization whose work includes helping people in the UK and overseas when emergencies happen, preventing or easing human suffering around the world, supporting victims of modern slavery and trafficking, and protecting people in armed conflict. Seasonalander has set an initial goal of £1,000 with funds going directly towards immediate relief like food, support, equipment and shelter. More information on the British Red Cross can be found here!
Seasonalander is a Highlander-based 9v9 tournament that uses community-created maps based on the current season of the year, which is currently Fall/Autumn! This season will feature over 72 talented creators from across the Team Fortress 2 community in both North America and Europe in hopes of bringing the Team Fortress 2 community together for several various causes! Come see your favorites entertain by throwing hands and raising funds for those in need!
Help get the word out and be sure to tune in on the 21st and 22nd of October! European games will start at 3pm GMT / 10am EDT on both Saturday & Sunday. North American games will start at roughly 8pm GMT / 3pm EDT on both Saturday & Sunday.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the Clown's Cover-Up always showing the Red team skin
Fixed hiding the Pyro's head when using the Friendly style for the Fiercesome Fluorescence
Fixed the Grounded style of the Power Spike using an incorrect LOD model
Fixed Celestial Summit and Stellar Ascent Unusual effects not following moving players
Fixed missing prefix when the Strange Filter: Sandcastle (Community) item is applied to a weapon
Fixed missing prefix when the Strange Filter: Lava Pit (Community) item is applied to a weapon
Updated The Masked Fiend to fix a problem with the materials
Updated the Dell Dynamic to fix issues with the materials, rigging, and LODs
Updated the Sapped Unusual effect to fix visibility issues in bright environments
Updated Blastphomet cosmetic to fix some a problem with the materials and some minor clipping
Updated the Taunt: Borrowed Bones to add missing sounds
Updated Taunt: Neck Snap animations to fix the MVM canteen flipping while taunting
Updated the Nightmarish Storm, Acidic Climate, and Otherworldly Weather Unusual effects to fix a problem with the lock rotation
Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix a problem with flickering
Updated pd_farmageddon
Updated .res file to work with custom huds (Thanks Aar)
Updated cp_lavapit_final
Updated the Underworld
Spells now spawn one per point, in a random location
Removed some exploits
Updated pl_spineyard
Replaced some of the materials and models
Fixed a missing material
Significantly improved skeleton navigation
Reduced the health of skeletons to 130 HP
Increased the weapon spread of skeletons to reduce their long range damage
Increased the number of pumpkin bomb spawns
Improved sound effects
Various detail fixes
Fixed being able to build in the first Blue spawn
Updated pd_mannsylvania
Added new custom voice lines of Merasmus Gargoyle Notifications
Better player clip and fixed players stuck in some areas
Placed more bat's models on entire map and randomised their animations
Improved 3d skybox
Disabled trigger_hurt in ending sequence after 15 second when game ends
Minor cosmetic fixes
Updated zi_murky, zi_atoll, zi_devastation_final1, and zi_sanitarium
These changes are aimed to make playing as a Zombie more engaging, and to weaken the Human meta of bunkering without hurting their ability to roam and fight
Zombie Spy is now passively cloaked, only losing his cloak for 3 seconds when attacking or using his "Reveal" ability
This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak into or around strongholds
Zombie Soldier's "Pounce" ability is now significantly higher, and has a 5 second cooldown (from 8)
These changes will bolster Zombie Soldier's role as a recon pick and a roof buster, capable of launching through sentry fire
Zombie Sniper's "Spit" ability now damages buildables
Zombie Sniper now drops a puddle of spit on death
Both of these changes will make you feel like you're contributing more with your spit, and if that's not enough, you at least get to drop one on death to cause a small area of denial
Zombie Pyro no longer drops small health kits
Zombie Pyro's "Hellspawn" passive now releases a flaming explosion on death on top of the existing gas passer cloud
These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close
Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage)
Zombie Heavy deals 20% increased melee damage
Sentry and crit resistance will bring Zombie Heavy's effective hp up much higher, buffing his role as a tank that you really oughta stay away from. His slower speed is unchanged, so you're still able to run. The changes will just make bunkering much more difficult with him around.
Zombie Engineer's EMP no longer rolls on shallow surfaces, and now does 110 damage instead of fractional damage
This change will turn EMP grenades into a much more immediate threat, instantly breaking mini sentries, crippling level 1 sentries, and wounding other buildings
Zombie Scout's "Speed Demon" passive now comes and additional 25% jump height boost
Zombie Scout already has a triple jump, but increasing jump height will make him even more of a pest buzzing around your head, and better at climbing onto roofs once a hold is destroyed
1/5 of the server will be converted to zombies at the end of setup (from 1/6), and will also round up
It's become clear that there simply aren't enough zombies selected at the start of the round. Initial pushes should be easier to perform with a couple more units.
Sentry Guns deal 40% damage to zombies (from 60%)
Engineers are simply way too oppressive. The dispenser is invaluable for the sake of ammo, and the sentry still has use as a knockback tool, but now should be significantly less frustrating to play against.
Demoman shield items no longer halve the damage taken by zombies
He was just too strong and incredibly unfun to duel. The extended reach of swords is already amazing against melee-only characters. His strong maneuverability is unchanged.
Zombie Medic Heal cooldown reduced to 7 seconds (previously 11)
All Zombies except for scout, heavy, and spy, now have +25 HP (from +10)
Fixed a bug where Zombie Demo could detonate himself before the charge had started
Fixed a bug where Bonk! Atomic Punch could persist through Zombie conversion
Fixed various issues caused by Zombie Demo surviving his own charge
Fixed issues with the Zombie HUD not correctly displaying certain strings
Fixed exploit related to adding additional time
Added additional HIDEHUD bits to remove irrelevant HUD elements when playing Zombie
Added an instructional video (Thanks Funicular!)
Updated zi_murky (additional changes)
All of the roofs have been covered in clutter such as vines and tires, and are no longer buildable
Added more trees for cover
Added small fence to RED spawn to make it easier for zombies to approach up the wooden stairs
Added a ramp leading to the yellow shack's roof
Added occluders to central shack
Improved fog
Improved skybox
Improved readability of chicken wire fences, and added more around the docks
Adjusted prop fades
Tweaked detailing
Fixed erroneous clip brushes
Fixed several stuck spots
Fixed missing television model
Updated zi_atoll (additional changes)
Added an extension to the roof of the turbine building
Added nobuild entities to debris that could potentially hide sneaky sentries
Added a broken window on the turbine building
Clipped the spiral stairs behind the lighthouse (thanks Aar!)
Reduced performance impact of water
Increased size of trigger_push entities on the tree tops
Improved collision on the displacement on the beach near the fishing house
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XV has arrived!
Featuring 12 new community maps: Perks, Slime, Lava Pit, Mannsylvania, Sandcastle, Spineyard, Corruption, Murky, Atoll, Woods, Sanitarium, and Devastation
Added the Bone-Chilling Bonanza Case
Contains 25 new community-created cosmetic items that make up the Bone-Chilling Bonanza Collection
Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
Has a chance to give a taunt Unusualifier as a bonus item
Added 4 new community-contributed taunts to the Mann Co. Store
Taunt: The Crypt Creeper
Taunt: Roar O'War
Taunt: Neck Snap
Taunt: Borrowed Bones
Added 20 new community-created Unusual effects
13 new effects for Unusual hats
7 new effects for Unusual taunts
All players who launch the game will receive a Soul Gargoyle if they don't already have one
Grants access to Merasmissions and Halloween item transmutations
Tracks Merasmissions completed and souls collected
All Halloween Contracts have been reset, allowing them to be completed again
Added new Contracts for this year's featured community maps
Completing a Halloween Contract will give players a classic Halloween item and the chance for a Bone-Chilling Bonanza Case
Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
All cosmetic and taunt Cases will grant Halloween 2023 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
Join Halloween matches by using the Special Events category in Casual
Scream Fortress XV runs through November 7th, 2023
General
Changes to help improve load times
Fixed ghost_pumpkin effect not playing correctly for the Horseless Headless Horsemann
Updated the Horror Shawl's second style to fix a problem with the materials
Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox
Updated pd_farmageddon to fix blood particles for the scarecrows
Updated vsh_distillery and koth_cascade with localization fixes
Updated arena_lumberyard_event and plr_hacksaw_event to fix problems with the materials
The Particle Mayhem contest is BACK this year with a shocking twist: they're going beyond time and space! The best part is... they want YOU to create all sorts of particles, cosmetics, and war paints for the event! The starting prize pool will be 100 keys, with more being contributed as the event progresses!
Do you think you have what it takes to travel throughout history or venture into the vast regions of space? The Particle Mayhem 2 contest runs through December 31st, 2023, at 12am UTC, so get cracking on those creations!